Epic vs Monolith

1
The Unreal Technology page has a huge update going into details on the Unreal engine and the Playstation2. In response to the recent Monolith announcement. and Jason Hall .plan update claiming LithTech was the only 'middleware' engine available for the PSX2, which is not the case. The update is totally huge but here's a couple good parts from Epic:

...Fortunately, it's easy to distill the reality from the hype--Unreal Tournament delivered far more successful technology than LithTech 1.0, and if you do an apples-to-apples comparison between their upcoming Playstation2 engine and ours, you'll see a very different picture than what Monolith's Jason Hall claims.
<snip>
These claims are especially ironic given that their lead programmer Mike Dussault, architect of the LithTech engine (and a really great guy -tim), just left their company to accept a job at a competitor.  They can hype up their dedicated support staff in their press releases and .plan files, but with their lead programmer gone, the one brain that contains all the answers to your deeply technical questions has left the building, leaving others to pick up the pieces and try to figure out what to do with them.

The UT technology page update also includes an incredible amount of detail on the licensing fees and how to go about getting technology from Epic. very informative stuff.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

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