Warhammer 40K MMO in the Works
The MMO will be developed by Austin-based Vigil Games. Vigil's official site makes no mention of the project, referring only to a separate unannounced "totally original property" for current systems. The studio is headed up by former NCsoft developer David Adams, and was acquired by THQ last year. Vigil's current MMO project has no relationship to EA Mythic's upcoming MMO Warhammer Online: Age of Reckoning.
GS: Obviously, the current massively multiplayer online landscape is very competitive--Brian Farrell stated last June that, at the time, working on a game that would be "something competitive [with World of Warcraft]...would be misguided for anyone, including THQ." Tell us how THQ and Games Workshop intend to tackle the task of bringing a new massively multiplayer online game into this market.
KF: We think World of Warcraft has done a great job of establishing the MMO market. We have seen tremendous growth in the space over the past five or so years. That said, we believe there is plenty of opportunity that lies ahead both in terms of developing innovative new gameplay mechanics and continuing to expand the user base. Combine that with the built-in popularity and richness of the Warhammer 40,000 universe, and we feel very confident in our competitive position.
AJ: Actually, I think Kelly says it all here--we believe very strongly that the Warhammer 40,000 intellectual property delivers opportunities for unique and innovative gameplay in the MMO space, and the fact that WOW has grown the marketplace can only be a good thing for all of us.
THQ has published several games bearing the Warhammer 40,000 brand, including Relic's Warhammer 40,000: Dawn of War real-time strategy franchise, and Kuju Entertainment's Warhammer 40,000: Fire Warrior. Flock indicated that THQ has definite plans to expand its Warhammer 40,000 product line to further genres.
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This is the best thing ive ever heard ever. For the Emperor!
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