Spore Interview
The Popular Science website has an eight page interview with Will Wright, asking the game designer all about Spore. Topics include the game's learning curve, science, changes to his original vision, content sharing, plans for other platforms and plenty more. Thanks Vooodoo Extreme.
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Great read. I especially liked:
As this has gone on as a creative process for years and years, does it still pretty much resemble your initial vision or has it morphed in significant ways?
Actually it's surprising how close it does resemble my initial vision. Almost more so than I thought we would achieve.
It's nice to see a developer's initial visions actually make it into their final (or near final) products, and in addition, add more to that pile of ideas. More often than not today, we see more stuff being cut from games.