Microsoft to Offer Casual Game Ad Revenue Sharing
One frequently cited potential benefit of in-game advertising has been that it can reduce development budgets, but while publishers are in a strong position to take advantage of in-game advertising, the tangible advantages for developers without publishing control are less apparent. Microsoft's new program seems to be attempting to address that point, though currently only in the casual space as opposed to in large scale game development. It may be only a matter of time until a major publisher attempts a similar program in the core games industry. (Thanks HardOCP)
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Good idea but it sounds like this amounts of nothing. The top 5 games get a total $250,000 - so lets just say $50k per. Then, if you're fancy, you can get 20% of that. So an extra $10,000. Did I do this wrong because that sounds worthless? The esrb costs money which will lower that amount even more.
I must be missing something.