Games That Matter Reveals Investment-Based Business Plan

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Games That Matter, the recently formed independent game development studio that rose from the ashes of Rockstar Vienna (nee neo Software Produktions), announced during a press conference this week its intended business plan for game development. Rather than receive catch-all funding on large projects by a publisher, Games That Matter plans to have numerous projects in production on 12-18 month development cycles, each separately funded by outside investors paired with the projects. The company plans to acquire intellectual property through a variety of means, either developing it in-house, or acquiring or licensing it from other sources.

"With our new approach to game production we bring together ideas, investors and developers and help companies of all sizes to work with us on breathtaking titles without forcing them to grow to death," said managing director and executive producer Hannes Seifert. Commenting on investor involvement, business development manager Niki Laber commented, "We are going to expand the variety of finance models. Investors can participate in the actual IP without being forced to bear operative costs of a studio beyond the project." According to the company's announcement, publishers have responded positively to Games That Matter's proposed model.

Games That Matter was founded by key Rockstar Vienna staff after the studio was closed last year. During its tenure under ownership by Take-Two, it was responsible for various console ports of games from the Max Payne and Grand Theft Auto Franchises; prior to being acquired by Take-Two, the company worked primarily on the PC.

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From The Chatty
  • reply
    January 26, 2007 7:54 AM

    Isn't a 12-18 month development cycle incredibly ambitious? Or is that typical for games that aren't AAA titles?

    • reply
      January 26, 2007 9:08 AM

      Fortunately enough 'non-AAA' titles can still be developped in such a time frame. Though it's getting increasingly harder..
      More and more games dev cycles average more around 18-24 months.

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