Sacred 2 Q&A
There's a Sacred Q&A on Worthplaying, asking Ascaron's Hans Arno Wegner about this fantasy RPG sequel. Topics include unique features, character, customization, post release plans, multiplayer and more.
-
Man I wish Sacred had been better. It was so close to being a competent Diablo wannabe, but there were just a few things about it that were a total beat down. Surprisingly high system requirements, the fact that you didn't build your character, rather, you enhanced them with powerups you'd find at random, the fact that if your horse got killed or ran off which happened at least as often as in Oblivion, then you were in for a brutally long run. And the expansion had a Demoness class. I liked demonesses. :( I wanted to play it but I just couldn't get into the main game.
-
I didn't like the upgrade system either, it caused a lot of clutter in my inventory holding on to those runes deciding what you wanted to enhance.
I really loved how large and freeform the world was. On LAN my friend and I got split up and ended up doing our own thing for hours before meeting up again, that alone was pretty damn sweet. We ran into a game stopping bug though and couldn't get further in the plot Escorting the Prince to the southern gates to get that way open (he got stuck in the map and couldn't be escorted). They patched it eventually but we couldn't use our save game with that patch :(-
-
My biggest problem with the game (which I tried SO hard to love) was the total lack of balance.. I don't remember the name of the class I played, but it was like an assassin... and he had a smoke bomb ability that was a huge area affect long duration stun with no chance for a monster to resist.
Not sure who thought of that, but it essentially made the class into "right click when you see something, chop up the mannequins." -
-
-
-