Tom Mustaine Q&A
There is an article format interview with Tom Mustaine on 1UP, asking the former Ritual Entertainment VP about SiN Episodes and episodic content, as well as his upcoming CPL game.
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"...we would have been better off selling it at $35 than $19. At 19 bucks it went straight to the shit bin in many places."
Hrrm that's strange, I still see it in the new releases at the stores around here. I liked it a lot but I don't think I would have paid more for it...
In the article he also makes a comment about people wanting a gravity gun. Is that for real? I didn't miss it at all :|-
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Why don't they just admit the game was stale and uninspired and be done with it. Blaming HL2 fans or the retail stores for a non-existent problem (shit bin? It's in the new area, along with HL2:Ep1) makes him look like a whining baby.
I don't sympathize at all here with him. You made a game no one found all that great and your sales reflected as much. Be honest - if Sin Episodes was a full game about 6-10 hours long would it have been any better? I don't think so, because by the end of Episode 1 I was already bored. Any more and I might not have finished it.
Sorry Mustaine, but you guys failed. Simple as that. Considering how well HL2:EP1 and Sam 'n Max did I wouldn't blame episodic either. -
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I didn't miss the gravity gun, but I did miss the level of playing around with things that you could do <i>with</i> the gravity gun. It felt like they were artificially limiting what you could do with things. At one point when you are outside at a construction site with tones of crates around I spent half and hour stacking up stuff trying to climb on top of the crates. I was never able to do it and I couldn't figure out any reason except that they designed the game so that you couldn't.
When compared to HL2, it simply wasn't as polished.
If Episode 2 comes out, I'll still think about buying it.