Sid Meier's Railroads! 1.10 Patch

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Also available on FileShack is the Sid Meier's Railroads! 1.10 patch. It offers a new free camera system, a "use all trains" command in the traintable mode, a Terrain Editor and "plenty of new graphics and functionality".

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From The Chatty
  • reply
    December 21, 2006 11:18 AM

    Im pumped for this. Any link to a changelog?

    • reply
      December 21, 2006 4:43 PM

      Sid Meier's Railroads! Changelog

      ----------------------------------------------------------------------------------
      || v 1.100 (61333) || 20-Dec-2006 ||
      ----------------------------------------------------------------------------------

      * AI - AI now takes industry potential into consideration when making route decisions.
      * AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots)
      * Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.
      * Functionality - Added the ability to manipulate the camera freely when paused. To do this, pause the game and press "CTRL+F". In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse.
      * Functionality - Cities can now accept raw materials directly from resources properly.
      * Functionality - Clouds can now be disabled in the options screen.
      * Functionality - Enabled terrain editor. To enable the terrain editor, you must add "EditorEnabled = 1" to your settings.INI.
      * Functionality - Enabled larger size maps.
      * Functionality - Exposed scenario timescale in scenario XML. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month.
      * Functionality - Fixed rerouting cash exploit.
      * Functionality - Made track selection easier. (track now takes precedence over depots)
      * Functionality - Terminals can now accommodate up to four tracks connected to them.
      * Graphics - Parallel tunnel tracks now draw correctly (no longer overlap)
      * Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.
      * Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist.
      * Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.
      * Localization - Misc. localization fixes.
      * Multiplayer - XFire support added.

      • reply
        December 22, 2006 7:11 AM

        I was too busy playing to notice the patch. I'm having a hard time getting president in tycoon mode with 3 AI in the northwest map.

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