Quake 4 Map Contest Announced
The id Software website has been updated, offering information on a Quake 4 mapping contest. The levels, which you can send to id until January 31st, will be judged on "playability, performance, atmosphere, originality, technical quality, gametype flexibility and file size efficiency." Winners will be included in an official community map pack for the game.
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I was sooo addicted to Quake 1 and Quake 2, and even a bit of Quake 3...but Quake 4 just didnt' hook me at all. Did anyone else feel this way? I remember skipping school to play Q1 and Q2 multiplayer :P LMCTF, DM...so fun!
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No quake ever interested me, save for the MP aspect of Quake 3. I just find them dull and.....well brown. Lots and lots of brown, and not much else. I didn't find them impressive visually either as most seemed to, I thought Duke3D actually looked nicer as the art assests took more effort than just smearing a texture onto a wall with polygonal enemies.
While everyone was gushing over Quake and Quake 2 I was playing Doom, Duke3D and Goldeneye. -
Quake2 nearly ruined me. Quake3 was great for a while, but that was really only because of the momentum I had coming off of Q2. I bought Quake4 and never finished the single player and only played Multi a couple of times. There was never anyone on.
I'm not mad though because I paid $50 for Quake2 and got thousands of hours out of that... -
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Quake 4 movement and physics feel totally off to me. Some people try to tell me otherwise but there is weird stickiness to ledges and objects and odd movement quirks that are there. Subtle but definately there.
QW and Q3 feel so much cleaner and more responsive in comparison. It doesn't surprise me at all that Q4 has found absolutely zero traction in multiplayer gaming.
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