IGF 2007 Finalists Announced
Bit Blot's Aquaria came out on top in terms of nominations earned, receiving nods for Design Innovation, Excellence in Visual Art, Excellence in Audio, and the Seumas McNally Grand Prize. Next up with three nominations was Queasy Games' Everyday Shooter, which is up for Design Innovation, Excellence in Audio, and the Seumas McNally Grand Prize. Peter Stock's Armadillo Run, Three Rings Design's Bang! Howdy, and Naked Sky Entertainment's RoboBlitz each picked up two nomations including the Seumas McNally Grand Prize; Amanita Design garnered two nods for its web-based adventure Samorost 2.
Other nominations included Sam & Max episodic developer Telltale Games being recognized for Excellence in Audio in Bone: The Great Cow Race and Alien Hominid developer The Behemoth for Excellence in Visual Art in Castle Crashers. Notably, both RoboBlitz and Castle Crashers have secured Xbox Live Arcade distribution, with the former having been recently released both on Xbox Live Arcade and Steam, while Bugs of War, from experienced Xbox Live Arcade developer NinjaBee, has been rumored to be releasing on the service some time next year.
The Independent Games Festival award ceremony will take place during Game Developers Conference on March 7, 2007 at Moscone Center in San Francisco. Click here for the full list of nominees.
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It seems a little odd to nominate games that haven't been released yet?
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Well, based on your other posts, you don't really seem to understand the idea behind the IGF stuff in the first place.
The "indie" component of the IGF doesn't necessarily mean that it's people who spend every ounce of time outside their "real lives" just to develop a title. Introversion (Uplink, Darwinia, and DEFCON), for instance, is considered an indie developer for the most part, but they're an actual development studio... Just with a far, far smaller staff.
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