Late Night Consoling
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Wii launches in Japan
[wii]After almost two weeks of being on North American retail shelves (theoretically), Wii has launched in Japan. As expected, many store locations drew lines of hundreds of gamers hoping to pick up a system as soon as it became available. According to some online reports, the line at Bic Camera's Yurakucho location reached 1,500; others claim it was more along the lines of 2,000. Most sources seem to indicate that Ninendo followed through with its intention to supply 400,000 units to Japan on day one.
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Gran Turismo HD development truncated; game becomes free
[ps3]Polyphony Digital's Gran Turismo HD, the PlayStation 3 followup to Gran Turismo 4 (PS2), has been a subject of much controversy due to reports of the game making use of a complex--and potentially pricey--microtransaction-based content system. Now, translations of an announcement on Sony's Japanese site and a message from GT designer Kazunori Yamauchi, it seems that Polyphony is shifting focus away from Gran Turismo HD in order to focus on the next full-fledged game in the acclaimed racing franchise, Gran Turismo 5. Instead of receiving a retail release as planned, a demo-sized version of the game will be freely downloadable for Japanese PS3 owners as of December 24, 2006. It will contain ten vehicles and two variations of a track. It does not appear that the game will contain online multiplayer, a feature planned for Gran Turismo 5.
No North American release of Gran Turismo HD has been announced.
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Nintendo clarifies Virtual Console release schedule
[wii]This week, Wii's Virtual Console saw three new additions to its lineup, one on Monday and two on Tuesday. Today, Nintendo announced that it will be adopting a more consistent schedule for new Virtual Console releases. As of next week, games will be added to the service every Monday. This coming Monday, December 4, new titles will be made available at 9:00am Pacific time, though it is not clear if that will be the standard time going forward.
Next week's batch of games is comprised of Donkey Kong Jr. (NES [the press release stated Super NES but presumably this is an error], 1-2 players) for 500 Wii Points ($5), Victory Run (TurboGrafx-16, 1 player) for 600 Wii Points ($6), Columns (Sega Genesis, 1-2 players) for 800 Wii Points ($8), and Ristar (Sega Genesis, 1 player) for 800 Wii Points.
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Lost Planet found in Times Square
[xbox360]Capcom's Xbox 360 sci-fi shooter Lost Planet is set for release in January, typically a slow period for games following the insanity of the holiday rush, but also a period during which quality games can make a strong impact when fewer competitors are coming to shelves. Still, after the success of its previous Xbox 360 exclusive Dead Rising, Capcom doesn't plan to hold back on the marketing for Lost Planet. The company today announced that from December 4 to December 31, 2006, it will be running an aggressive ad campaign centered around a 60-second trailer to be shown on NBC's 3,000 square foot HDTV in Times Square, New York City. During the trailer's four-week run, Capcom expects it to have generated a total of about 40 million impressions. Said Capcom marketing VP Charles Bellfield, "What better way to make an impact than by presenting the game in one of the most recognized and visible spots in the world, during the busiest time of the year."
Lost Planet will be released for Xbox 360 in North America on January 12, 2007. Single-player and multiplayer demos are currently available through Xbox Live Marketplace.
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Misc. Q&As/Features
Eurogamer has an interesting feature covering PS3 Linux and what it implies for the PS3 homebrew community (it implies a lot).
Misc. Media/Previews
Xbox/X360
Screenshots: Bullet Witch (X360). Test Drive Unlimited (X360, also PS2, PSP, PC) Lexus screenshots.
GCN/Wii
Screenshots: The Sims Wii (Wii) (working title). Victorious Boxers: The Fighting Revolution (Wii). Super Smash Bros. Brawl (Wii). Super Swing Golf (Wii). Elebits (Wii). Super Fruit Fall (Wii). Gottlieb's Pinball Classics (Wii). Sonic and the Secret Rings (Wii). Dragon Ball Z: Budokai Tenkaichi 2 (Wii, also PS2).
Artwork: The Sims Wii (Wii) (working title) character models. Victorious Boxers: The Fighting Revolution (Wii) character models.
Multi
Screenshots: Armored Core 4 (PS3, X360). Test Drive Unlimited (PC, also PS2, X360, PSP).
Artwork: Rayman Raving Rabbids (PS2, X360, Wii, GBA, PC) character profiles.
Console Game Of The Evening [Submit Yours!]
Chip's Challenge for the Atari Lynx. "The Lynx was one of the only consoles to get a port of this classic puzzle game. Chip wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel, and you've got to help him solve all the tile-based puzzles!" (submitted by famine101)
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[deleted]
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Then, uh, stop buying them if you think they're overpriced. It's whatever the market will bear. You've bought at least 5 games already - I'd say that's a good indicator the market is bearing the current prices.
But yes, I think they're overpriced. Nintendo has been about gouging people for old games fr a while. I'm willing to pay 10 for Mario64 though, or some other N64 games, particular the Zelda franchise since I didn't have an N64, and probably won't be able to find the collectors disk. Hopefully they have the cube enhancements (there were some, right?) when they get around to it - if they ever do. The difference is that I'm not willing to spend what they're asking for NES, TG16 games etc. So I practice what I preach.
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5$ is the 'limit' to me. And it seems it is for a lot of people. 8 bucks for Columns?? No damn way. I would easily have gotten it for maybe 4$, maybe even 5. But 8$? Go to hell. There are stores where I can probably find it cartridge & maybe even manual included for less than that and my Genesis is here hooked up ready to use.
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I agree.
I wonder how much money they'll make off of this. It seems to me like the people most likely to buy it are the type who wouldn't be found scrounging around pawn shops or specialty game stores for the originals.
On the plus side, their standardized prices could be a good thing for some very rare games that people would pay a lot of money for... although to be honest I can't think of any on the systems supported by the VC.-
i say games that havn't been remade in some shape or form, like super metriod, punchout, and mario RPG. and i'm sure everyone out of the hardcore gaming world back in the 1990's never touch a TurboGrafx-16.
and i haven't seen gunstar heroes in any "sega mega pack", and let face it sega have been whoring out their old games for the last few years since it's the only thing that they have that doesn't suck now. -
I have purchased a lot of legacy old console games from used game stores for very cheap prices (usually all under 5 bucks, closer to 1 or 2 bucks).
And I am talking about great games and rarities (old castlevanias, NHL 94, Herzogs Zwei, Shadowrun, Earthworm Jim, Super Metroid, etc).
I don't see too many people spending 8 bucks for a crappy genesis game.
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They seem too high to me. And unfairly high. NES, Genesis, and Super NES should be $4 tops. And I mean $4 for Super Metroid, like the best game of all time.
Things like the crap they've listed should be 99 cents and not a cent more. Do they really thing people are going to pile libraries of this stuff?
Prices this high will only lead to some form of piracy. -
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There are a few media center type software packages (like Mediaportal for example) that will allow you to run emulators as well.
So you can browse your 'media list' with a tv remote, as if it were some special satellite menu, pick your movies and or games you want to play, and you're done. Then you just need the make sure you've got a wireless controller and blamo, instant retro gaming action - with the benefit of internet multiplayer support in some of these, no less. Is the average user going to know how to do this? Probably not, but given what's possible the VC doesn't impress me too much.
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Right. They have to put it online, update some database and create/upload some content for it to show properly on the online shop, scan the manual and put it online too.
But all in all nothing overwhelming. My guess is that the most time spent is in getting all the legal mumbo jumbo and other agreements straights (ratings, publisher agreement etc). The technical work itself is marginal.
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At the current prices, I haven't bought anything. If they cut prices in half, I would buy most of them. Nintendo is turning down effortless profit by being greedy.
That said, there still are a few games I would buy at the current pricing scheme, but they are mostly limited to the few big games for those systems I haven't played through. -
It's interesting that the same pricing logic doesn't hold true for, say, movies or books. Most people wouldn't think twice about paying the same price for an older movie as one shot last year, or paying $10 for a copy of a book first released several hundred years ago. Is technology really advancing at a speed where the best-designed games of a few years ago are worth less than the terrible modern stuff we find in bargain bins? Cheap, faddish pop music CDs are the only thing I've seen depreciate in value as quickly as games.
The prices seem to be about on par with the used carts I sometimes stumble across in local game stores. That's including the rarer ones in the average, though, and in Canadian money. -