Scott Miller on...Everything
Gamasutra has a comprehensive interview with 3D Realms' Scott Miller, speaking on a broad range of topics relating to modern game development. Miller touches on 3D Realms' unique practice of partnering with smaller studios for IP creation, why he's not on board with Steam and episodic content, the importance of game-specific IP, and why developing for consoles is important these days. Despite his misgivings about Steam, Miller does see digital delivery as a crucial upcoming trend both on PC and consoles.
I’d love to see Steam spin off as their own company. That would be a smart move. That removes the conflict of interest issue and it would give Steam focus as a separate company. Since they’re buried in Valve, if Valve doesn’t do well for a game or two, Steam will get cut before their internal game development. They have to consider Steam secondary. I don’t know why they hang on to Steam as an internal thing. They’d probably rule the game industry if they did. A truly independent company is going to come along, and I know of a couple of start-ups. I think one of these companies will emerge as the product leader and they should be able to take Steam’s spot. My overall impression is that digital distribution is definitely going to be a huge force in the future. I’ve said for quite a while that the next generation consoles will have this built in from the start. Day one releases will be available online. I think brick and mortar places will lose a lot of business this way. Microsoft and Sony have to be saying “if we cut out the retailers, we get a bigger piece of the pie.” There’s no issue with it, you just need to get people bigger hard drives. Digital delivery is going to be a key part of console revenue.
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Why do we care what someone who's company is incapable of releasing a game has to say about other companies?
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The man has a point, but yeah - I'd rather hear about him working on releasing DNF, than doing an interview. Prey is great, but it most certainly wasn't an internally developed title.
Valve, the company behind steam, has released EVERY title in their catalog in the time it is taking 3DR to complete DNF. -
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Because releasing a game has nothing to do with designing a game. It takes good business sense to release a game now, which Valve has with Gabe Newell. 3DRealms is made up of game developers who have had to learn how to run big business. You'll notice that a good businessman can go into whatever field he wants and make a successful company, not because he knows how to do that job well, but because he knows how to run a company.
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