The Source Engine & Multi-Core
Related to the news below is this bit-tech.net article about the Source Engine's support for multicore CPUs. Valve's Gabe Newell, Tom Leonard, Brian Jacobson and Jay Stelly talk about what becomes possible with the technology's multithreading support.
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What a great article.
I wonder if their multi-core approach couldn't just consider a dedicated physics processor as another core that they can offload to, transparently, without having to code anything else for it?
well, I guess they would have to use the specific physics API for that card...
I dunno.-
I think you are correct. Not only would you have to use their specific API but you'd have essentially a highly specialized processor that's very efficient at PPU functions but not with general purpose processing functions. In the end with the overhead and lack of flexibility you might as well just use a "normal' CPU core.
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