Evening Reading
- Vintage wings
- Shuttle made it back!
- Wal-Mart vs MySpace?
- Coors dude thinks DUI is fun
Lastly, when you're in a submarine even 140 years ago the basic idea is still the same. Dont open the hatch underwater.
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Guys, to me, most (all?) story based games are like taking a trumpet and playing it a little, but also using the brass exterior of the trumpet to carve a story onto a wall. Sure you can do it, and you may even have a nice story scratched onto the wall when you are done. But it’s not really what the trumpet is for and there are a hell of a lot easier ways to write a story. Plus, you’ve got this nice, shiny trumpet- which is now all scratched up- just sitting there, begging to be played, begging to be used as it was intended.
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Story based games to me are like a delicious sandwich. The gameplay is meat, the characters are cheese, and the enviroment is lettuce. Then you've got the tomato for AI, some mayo for the multiplayer, but the true component is the bread. The bread is the story, and just like a real sandwich, without the bread everything falls apart. Sure I guess you could get some thick slices of cheese and use that as a substitute for the bread, but then you've got this really cheesey sandwich. Then I guess you could counteract the extra cheese with more meat on the sandwich, and then to balance out the flavor add some pickles (normal mapping), maybe throw in some onion (HDR lighting). Compliment all of that with some potato chips (the manual???) and what you've got yourself there is a fine meal.
Anyways, I forgot what I was talking about but yeah, sandwiches are tasty. -