Quake 4 Point Release Plans

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The id Software website has been updated with information on an upcoming 1.3 point release for Raven Software's Quake 4. Scheduled to be released some time before this year's QuakeCon (early August), the 1.3 patch will offer a number of community requested changes and updates to the game.

We're implementing a number of community requested features and actual gameplay changes to QUAKE 4 gameplay which will provide a faster, smoother, and more highly competitive experience that we hope particularly appeals to those playing QUAKE 4 regularly and/or competitively, but also makes the game even more fun for new players. You can expect increased mobility and control, improved performance with ambient lighting options, and weapon alterations that advance playability and challenge competitive players. We’ve noticed several LAN and competitive events considering what games to use for their future events, and we would encourage players and organizers to give 1.3 a try – we think you'll like it. We feel these competition friendly changes, coupled with an all-new gametype, a new weapon, and several professionally made maps will extend the life of QUAKE 4 for all players

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From The Chatty
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    July 15, 2006 9:41 AM

    I hope the "weapon alterations" means giving the RL and LG more oompf. Those were my biggest complaints when it came out. I loves me some railgun, but I'd drop it in a heartbeat in exchange for more Q1 like action.

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      July 15, 2006 9:53 AM

      I agree. rocket/grenade radius seems so small to me

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      July 15, 2006 10:11 AM

      Yeah...I'd love 120 RL damage and a radius damage system similar to Q2 and Q1 (the damage drop off for distance worked differently...in Q3/Q4 you could feasibly do *1* damage to someone with your rocket blast...that didn't happen in Q2 and Q1).

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        July 15, 2006 10:12 AM

        Oh and another pellet or two added to the fucking shotgun would be nice (I'm a shotgun person myself...and while I realize we won't be getting a DOOM2 SSG...I'd like something a little stronger).

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      July 15, 2006 1:56 PM

      LG more oomph? I guess you haven't met up with someone with really good LG aim online then.

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        July 15, 2006 8:44 PM

        They gimped the range on it, which was/is my major problem with it. But, yeah, I only played multi for about a week after it came out before I got tired of it running like ass on my old 5600. I've got a new video card now (thanks oblivion), but still haven't loaded up q4 multi 'cept once or twice to check out how the new card ran it. When this patch is released, it will be a good excuse to check it out again.

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      July 15, 2006 9:10 PM

      The RG seems a lot easier to aim then in Q3A.

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      July 16, 2006 1:48 AM

      [deleted]

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