Team Fortress 2 Artwork Released

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Valve has released a single piece of artwork from Team Fortress 2, a shot of each player class' character model. The company announced that a trailer for Team Fortress 2, as well as trailers for Portal and Half-Life 2: Episode Two, will be coming next week.

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From The Chatty
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    July 14, 2006 3:50 PM

    [deleted]

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      July 14, 2006 3:51 PM

      Agreed

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      July 14, 2006 3:52 PM

      Yeah, I love it. This sort of thing is so rare in multiplayer games. I can't wait.

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        July 14, 2006 3:59 PM

        Did you see actual footage of the game and if so, is this close to the quality within the actual game?

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          July 14, 2006 4:00 PM

          We saw a trailer; I honestly don't know if that trailer was in-engine or not. If it wasn't in engine it's probably pretty close to the target, since Valve generally doesn't like to release stuff that's too exaggerated visually from what the game will look like. This looked very much like what the trailer looked like. The depth of field stuff may not be in there though, I'm not sure.

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            July 14, 2006 4:02 PM

            [deleted]

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              July 14, 2006 4:04 PM

              Its used in Garry's mod, unless its faking somehow.

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                July 14, 2006 4:24 PM

                It is faking it. GM uses a simple filter applied by screen height rather than applied to objects specifically. Think of what GM does as more like a filter on a camera lens, with real DOF being more like what it really looks like naturally to change focus on various objects.

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              July 14, 2006 4:04 PM

              I think that was one of their post-processing effect videos though. Some of their trailers are released in two versions, one with stuff like depth of field and motion blur, and one entirely in-engine.

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      July 14, 2006 3:55 PM

      Definitely. And it seems to open up the door to all kinds of different looks and variations on that theme. I wonder if the look extends to the game world itself. Looks like it with the stuff in the background.

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        July 14, 2006 3:57 PM

        [deleted]

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          July 14, 2006 4:13 PM

          Yeah it looks like they took some big cues from The Incredibles.

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          July 14, 2006 4:21 PM

          "Polished" - oh hell yeah! Lots of attention to detail. And like "The Incredibles", they all fall into the same theme, but yet they all look different from one another. Will certainly be helpful in gameplay I imagine.

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        July 14, 2006 4:01 PM

        Knowing valve yes the look will also be the gameworld.

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      July 14, 2006 4:00 PM

      Finally, someone took the style points that go into platformers and put them in a fps

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      July 14, 2006 4:02 PM

      episodic content, here I come.

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      July 14, 2006 4:20 PM

      I love it.

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      July 14, 2006 4:38 PM

      Reminds me a little of timesplitters.

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      July 14, 2006 4:49 PM

      It's fantastic work



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      July 14, 2006 4:54 PM

      [deleted]

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      July 14, 2006 5:02 PM

      looks awesome

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      July 14, 2006 5:12 PM

      Yup I love it too. wish more games would take this approach.

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