Crysis Preview
New at Computer & Video Games today is this preview of Crysis, offering an overview of the game and quotes by Crytek CEO Cevat Yerli.
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12 hours long? no more hard save system? god, they are listening to the nubs too much.
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I actually liked the no quicksave feature of FarCry. True, some of the autosave points could have been spread a little more evenly but other than that it was fine. There should be an option to disable quicksave for those of us who want a great challenge.
I am guilty of abusing the quicksave button sometimes. Though in Oblivion having to hit the quicksave every 10 seconds is a necessity.... -
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I disagree -- I think it's frustrating. I wouldn't think they'd remap their entire design just because of saving -- if anything, I bet they'd make the game even more difficult if they incorporated a quick save. Ultimately, it goes back to those who want to save, can. Those who don't can ignore the feature. Including a quick save gives both sides an option. Removing the feature completely alienates (and frustrates) the other portions.
I stopped playing Far Cry because some sections just pissed me off too much. -
IMHO quick save has always been the worst decision in FPS design because it's the best excuse not to polish difficulty. (if a FPS is very linear at least; that is 99% of FPSes)
"What do you say QA guys? this passage at the end of the level is stupidly hard? We don't give a fuck, there's quick save for a reason."
As an alternative there's also: "What do you say QA guys? You can't avoid this trap the first time around because you can't know it's here? We don't give a fuck, there's quick save for a reason."
QS are convenients at times, but they foster lazy design & polishing most of the time.
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