Sam & Max Q&A

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The guys at GameSetWatch have posted a new Q&A with Dan Connors and Dave Grossman of Telltale Games, asking the two about the new Sam & Max game. Questions are about the relationship between Steve Purcell and Telltale, GameTap distribution and episodic method of release, game UI and a few other topics.

From The Chatty
  • reply
    June 15, 2006 8:06 AM

    Dan Connors: For one thing, we're building a company, not a product.

    So they are more concerned with the viability of their company than the quality of their game?
    You know I was excited at first when I heard they were going to make a new Sam&Max game, but now I'm really not looking forward to it at all. In another interview they said they were using 3D because its quicker and cheaper to produce.
    This episodic BS seems more about getting a game out quick and cheap as possible rather than investing in quality. Why should I be excited about episodic content? Because I get to pay for a game in installments (that will probably end up being more than a regular game in the end)?

    In any case I don’t think this new game will stand up to the fans expectations. If anything it will make us remember what made the old game great.

    • reply
      June 15, 2006 11:11 AM

      all this naysaying is strictly from hunger, man

      the game will be fine

    • reply
      June 15, 2006 4:06 PM

      Well, I'm not sure why the're revisiting this tripe anyway. The original games were great, for their time, but come on guys, come up with some new IP's.

      And let Star Wars go for awhile. All your games in that arena suck.

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