A 3D Monitor (Without Glasses)

12
While some companies are marketing monitors that display 3D video images with the help of polarized glasses, a few manufacturers are getting 3D monitors with no glasses required ready for consumer use. Philips current sells a 42" screen featuring its WOWvx technology for $11,995, but it hopes to bring the technology to consumers within two years.
TV programs and games do not have to be rewritten to take advantage of the WOW technology, said [Philips 3D president Joe] Swillens. The monitor itself will 3D-ize some content itself. Still, it helps. Viewers seem to like a combination of out-of-screen and behind-screen effects. By working with content producers, 3D effects can be orchestrated.

"Some people get a headache. Some people like it for a long time," said Martin Hiddink, a scientist at Philips Research Labs.

Naturally, Philips is developing tools to port content to 3D. One of the early users could become sports broadcasters, the company said. A base of 3D TVs at home could also encourage more 3D movies.

The technology works by using a lens array to project left and right channel images to each eye individually, negating the need for glasses but also meaning that only specially developed sets can display this autostereoscopic video content. John Korah of ColorLink, another company working in this area, believes that autostereoscopy isn't likely to catch on with home consumers in the near future. Rather, his company is targeting commercial entertainment providers such as arcade game makers to develop highly realistic arcade titles. Korah notes that he has also heard from the porn industry about possible collaborations.

Filed Under
From The Chatty
  • reply
    June 9, 2006 12:40 PM

    sign me up for 2 please.

    I had those glasses that worked with quake back in the day. They worked well, the problem was that I had massive headache after 15 mins and they weren't very comfortable to wear. It was sweet though.

    • reply
      June 9, 2006 1:14 PM

      I had those as well with my geforce 1, the major problem I had with them was they made the engine redraw the scene for every frame, so the game was about twice as slow as normal. Still the effect was pretty neat.

Hello, Meet Lola