MegaTexture Q&A
Gamer Within has posted a Q&A with id Software programmer John Carmack, asking him extensively about his MegaTexture technology which is used in the upcoming Enemy Territory: Quake Wars. Thanks -efx-.
-
Interesting that id has already completely scrapped the version used in ET:QW and moved on to something better for their next project. I'm guessing he's talking about their top secret new IP and not Wolfenstein.
-
-
he states in the interview that he already has a method for everything texture to be used. So every single object and mesh that is textured can have its own unique texture and also unlimited amounts of texture scale/size.
the ET:QW code wasn't scrapped but carmack just kept on innovating on it basically. Making it better faster and capable of doing more things.
-
-