The Elder Scrolls IV: Oblivion Team Q&A
RPG Vault has posted an Elder Scrolls IV: Oblivion team Q&A, asking the people at Bethesda about their contributions to the game.
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Reading about the designer who helped do the scaling monsters made me cringe. He should be finding a new job.
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Yeah, my experience was (not just Kvatch) that I had a lot of difficulty with monsters (not humans, but a few specific kinds of monsters) around levels 17-25) but once I spent a little money (I had tons) on some enchantments and other things, I've started to get over the problem and have slowly been moving the difficulty back towards default.
That's one thing I have to give the game credit for - changing difficulty on the fly is cool, especially with such good granularity to the slider.
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