CellFactor Q&A
Computer Games Online has posted a CellFactor Q&A, asking Artificial Studios' Jeremy Stieglitz about this PhysX-supporting multiplayer shooter.
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quote: .... the amount of data transfer and reliance on low-latency is such that currently the game only supports LAN play....
WTH? A multiplayer shooter for LAN, only?-
All the debris flying around is probably critical to the gameplay so I doubt they could leave it client-side only like current FPS's. Unforseen dilemma? Probably not. It's quite similar to earlier when they brought up that the card really needs an SLI system because it pushes it so hard.
They are pretty much in your face facts but the issues didn't seem to occur to anybody until Ageia said something about them. Makes me wonder what other issues that are as bright as day but nobody thought of it yet.
eg: How are soundcards going to handle a couple hundered objects crashing into everything....
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