AGEIA PhysX Availability, Support
AGEIA sent out several press releases today, announcing availability of their PhysX PPU card. People ordering select Dell, Alienware or Falcon Northwest Gaming PCs will be able to add a AGEIA PhysX Accelerator to their system as of today while ASUS and BFG will be shipping their own stand-alone cards this May. The company also says that over a hundred games from sixty different companies including Epic Games, Ubisoft, SEGA and NCSoft will be supporting the AGEIA PhysX processor. Specific games announced as supporting the PPU include City of Villains, Ghost Recon: Advanced Warfighter for the PC, Unreal Tournament 2007, Rise of Nations: Rise of Legends and Vanguard: Saga of Heroes. Here's how the PhysX PPU will help G.R.A.W.
- Explosions are physically simulated with a combination of rigid-body and particle behaviors. Fragments bounce off the surroundings, damaging other game objects and the environment with spontaneous realism. - Generic effects such a bullet impacts and grenade explosions are drastically improved by burst of debris flying from the impact, increasing the tension and feeling of power of the weapons. - Objects in the game blow apart with a cloud of realistic dust and smoke that drifts with the force of the explosion. - Other particle behaviors in the game are physically simulated, such as trash and grit blowing in the street.
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Sweet!
The card is gonna be $300 as listed on their website. Apparently you won’t need to upgrade much due to new firmware releases. Hopefully this will be a sound blaster kind of deal where upgrades happen like once every 5 years or so (my audigy 2 is still fine).
Honnestly the idea of going sli with another video card that’s going to be outdated in 6 months does not appeal to me. Seeing as I tend to buy the high end vid cards, that’s an expensive proposition.
I hope this does well. As always the games will make or break this thing….
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Normally, I would agree with that statement. However, chip makers are starting to hit a heat/trace-size ceiling. Most of the improvements you will see in the next 10 years will be in multiple core / multiple processor designs.
The problem with that is: Only one thread may access memory at the same time. That will cause problems for something like this.
Also, hardware designed to perform a specific task will always be faster than hardware designed to perform any open-ended task.
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