New D&D Online Module Coming
Turbine sent along a press release announcing the first new module for the recently launched Dungeons & Dragons Online. The Dragon's Vault module, which will launch in April free of charge, will contain 15 new dungeons, and a large-scale raid featuring a "vicious red dragon". The new dungeons offer content for players of all levels.
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Did anyone actually buy this game?
Just wondering...
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Because Guild Wars is free?
Yes i know, completely different game. Same online concept.
And a much more respected set of developers than say turbine. There are many reasons why I and many doubt the profitability of DDO. As much of a D&D fan I am. DDO is touted as an mmorpg, and in many respects it isnt. They are taking half the fun out of the game by making everything instanced. One big city, whoopeee....=*(-
Since when is Turbine 'not respected'? Or how is it that 'some guys from Blizzzard once' were automatically respected? Arena.net has come to be respected, perhaps...
I'd say the difference will come when DDO offers at least as many, if not more, content updates than the other EQ/WoW/etc types.
You could make the same 'WoW should maintain servers for free' argument - the instancing aspect isn't relevant if their servers are actually hosting the instances like WoW hosts the dungeons (as opposed to diablo/battlenet-ish setups). This is just a case of the GW folks saying 'we're going to try this business' model and (hopefully for them) succeeding.-
Since when is Turbine 'not respected'?
Since they took my money for the Fallen Kings expansion and then announced that AC2 would be shutting down in a few months....like they didn't know that before marketing the expansion, my ass.
To me, they are not only "not respected", they may in fact be criminaly culpable.
They will never receive another dime from me, for any game, ever.
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This is the equivalent, if they didn't have AC1 also existing, of the company going belly up right after releasing the product, yes? If they could afford to stay afloat, surely they would have kept the game around. What's the mandatory period that it has to remain after an expansion/etc is released?
I'm not saying it's cool - but what is the alternative? I suppose they could have not released the developed expansion and have to cancel AC2 even sooner, perhaps. (Having spent money developing it and not having any money from it)
Surely they thought it would sell better than it did and weren't just like HA HA LET'S RELEASE AN EMPTY BOX AND CANCEL IT?
Not that it makes things any less annoying for you, of course.
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So, why is it that Guild Wars' way of doing things can be done for free, while other MMORPG's can not?
I ask merely to understand, I tried reading information from the Guild Wars site but they don't go into the kinda specifics this conversation requires, and you seem fairly confident in your knowledge.-
I'm not in the industry or anything - but I simply mean that it comes down to a combination of wanting to make money...and paying the bills. Sure, running the servers and paying for the bandwidth isn't cheap, but my understanding is that GW is basically banking on making up for those costs in sheer numbers of sales that they will be able to get by not using the conventional subscription model. I'd guess that the increased interactivity (my memory of GW monsters is they are very 'dumb' and static) are one of the things that push them towards server-side game hosting (with heavier utilization than GW)
I'd also say that (ostensibly) the monthly fees are often for 'added content' and similar things, but games have had a very mixed history of this. Some games have been excellent, some have been terrible (EQ1), and some have been a mix. WoW, for example, seems like a mix - a pay for expansion is coming, but they've added dungeons and such slowly throughout.
For what it's worth, however, the GW folks seem good about adding stuff too - I haven't been playing it at all (barely touched it post beta) but stuff like the halloween special event was very cool.
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