New D&D Online Module Coming

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Turbine sent along a press release announcing the first new module for the recently launched Dungeons & Dragons Online. The Dragon's Vault module, which will launch in April free of charge, will contain 15 new dungeons, and a large-scale raid featuring a "vicious red dragon". The new dungeons offer content for players of all levels.

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From The Chatty
  • reply
    March 14, 2006 7:53 AM

    Did anyone actually buy this game?

    Just wondering...

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      March 14, 2006 7:58 AM

      *chirp* * chirp*

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      March 14, 2006 8:10 AM

      Ditto. I guess I am waiting for Oblivion. But a cool online game wouldn't hurt. Where are the reviews? Most of the previews seemed... meh.

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        March 14, 2006 8:52 AM

        Self correction. Actual reviews are turning out pretty good. It's the previews from tabletop gamers that I think were more meh. The computer reviews are all coming in positive.

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          March 14, 2006 9:55 AM

          what has turbine done?

          AC1 > AC2 > DDO

          :(:(:(:(

          Early AC1 > Life

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            March 14, 2006 3:00 PM

            Oh man, were you there from the start? Where you actually had to learn your spells by testing different combinations? I actually liked that alot, not knowing what you could cast. And then the joy from learning something that none of your friends knew. :)

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      March 14, 2006 8:17 AM

      I bought it and it's a good game if you play with people you know. I'm selling my copy if anyone is interested.

    • spl legacy 10 years legacy 20 years
      reply
      March 14, 2006 8:34 AM

      Some buddies and I picked it up and have been playing every night. We are really enjoying it so far. It's a good contrast to go with playing WoW.

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      March 14, 2006 9:48 AM

      Yes. I'm having quite an enjoyable time playing the game, at a casual pace. My roommates and I have our DnD night, but it's online. Yup, just once a week, but that weeknight is a lot of fun.

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        March 14, 2006 10:54 AM

        And you will be happy to pay the 14.95 fee a month to continue your instanced online gaming?

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          March 14, 2006 10:58 AM

          I will.
          It's not like a field of monsters in WoW being non-instanced is compelling anyways, since everyone there is either ignoring me or stealing my kills.

        • spl legacy 10 years legacy 20 years
          reply
          March 14, 2006 11:15 AM

          I have a hard time understanding the problem with "instanced online gaming". What is it about it that makes it worth less than non-instanced? Everything is still server side and characters are still persistent. Just trying to understand why so many people feel this makes the game "worth less".

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            March 14, 2006 1:00 PM

            Because Guild Wars is free?

            Yes i know, completely different game. Same online concept.
            And a much more respected set of developers than say turbine. There are many reasons why I and many doubt the profitability of DDO. As much of a D&D fan I am. DDO is touted as an mmorpg, and in many respects it isnt. They are taking half the fun out of the game by making everything instanced. One big city, whoopeee....=*(

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              March 14, 2006 1:22 PM

              Since when is Turbine 'not respected'? Or how is it that 'some guys from Blizzzard once' were automatically respected? Arena.net has come to be respected, perhaps...

              I'd say the difference will come when DDO offers at least as many, if not more, content updates than the other EQ/WoW/etc types.

              You could make the same 'WoW should maintain servers for free' argument - the instancing aspect isn't relevant if their servers are actually hosting the instances like WoW hosts the dungeons (as opposed to diablo/battlenet-ish setups). This is just a case of the GW folks saying 'we're going to try this business' model and (hopefully for them) succeeding.

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                March 14, 2006 1:36 PM

                Since when is Turbine 'not respected'?

                Since they took my money for the Fallen Kings expansion and then announced that AC2 would be shutting down in a few months....like they didn't know that before marketing the expansion, my ass.

                To me, they are not only "not respected", they may in fact be criminaly culpable.

                They will never receive another dime from me, for any game, ever.

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                  March 14, 2006 1:49 PM

                  This is the equivalent, if they didn't have AC1 also existing, of the company going belly up right after releasing the product, yes? If they could afford to stay afloat, surely they would have kept the game around. What's the mandatory period that it has to remain after an expansion/etc is released?

                  I'm not saying it's cool - but what is the alternative? I suppose they could have not released the developed expansion and have to cancel AC2 even sooner, perhaps. (Having spent money developing it and not having any money from it)

                  Surely they thought it would sell better than it did and weren't just like HA HA LET'S RELEASE AN EMPTY BOX AND CANCEL IT?

                  Not that it makes things any less annoying for you, of course.

            • spl legacy 10 years legacy 20 years
              reply
              March 14, 2006 1:50 PM

              So, why is it that Guild Wars' way of doing things can be done for free, while other MMORPG's can not?

              I ask merely to understand, I tried reading information from the Guild Wars site but they don't go into the kinda specifics this conversation requires, and you seem fairly confident in your knowledge.

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                March 14, 2006 2:59 PM

                I'm not in the industry or anything - but I simply mean that it comes down to a combination of wanting to make money...and paying the bills. Sure, running the servers and paying for the bandwidth isn't cheap, but my understanding is that GW is basically banking on making up for those costs in sheer numbers of sales that they will be able to get by not using the conventional subscription model. I'd guess that the increased interactivity (my memory of GW monsters is they are very 'dumb' and static) are one of the things that push them towards server-side game hosting (with heavier utilization than GW)

                I'd also say that (ostensibly) the monthly fees are often for 'added content' and similar things, but games have had a very mixed history of this. Some games have been excellent, some have been terrible (EQ1), and some have been a mix. WoW, for example, seems like a mix - a pay for expansion is coming, but they've added dungeons and such slowly throughout.

                For what it's worth, however, the GW folks seem good about adding stuff too - I haven't been playing it at all (barely touched it post beta) but stuff like the halloween special event was very cool.

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                March 14, 2006 7:32 PM

                Because they plan on releasing 2 $50 expansion packs a year. Well they are standalone so you can play them without the original game, and have as much content as the original on each.

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