Prey Preview

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Day four of 1UP's Prey coverage is up, this time offering a preview of the game itself. The article offers impressions, and a look at the Tommy Tawodi player character and the spirit hawk Talon. There's also a singleplayer video here.

But while there are plenty of disruptive portals in the game, you may not be as familiar with the other sort being used. In fact, you may not even realize at first in the game when you've gone through one. These more subtle portals may be almost anywhere, and will make keeping your bearings that much more difficult. The basic idea is that you could be walking down a hallway, and without knowing it pass through a portal that has you now walking down a hallway somewhere else, in an entirely different set of proportions. A maze area was used as an example of how fiendishly this could be put to use was up to the task; it made your average carnival fun-house hall of mirrors look amatuerish. Now add gravity shifting and you can see how this is going to be one crazy game

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From The Chatty
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    February 2, 2006 9:11 AM

    [deleted]

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      February 2, 2006 9:42 AM

      [deleted]

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      February 2, 2006 11:45 AM

      I had never heard of that, but wow...that sounds incredible. That should be the next thing in MP. It would work quite well in a deathmatch setting IMO.

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      February 2, 2006 12:20 PM

      If not, that'd be a cool expansion pack idea. If it's at all possible...

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      February 2, 2006 12:23 PM

      I remember mention of that back in 1998. From what I've read about how Prey's current tech works, though, I doubt that will be possible. See, the original Prey engine was built entirely around portals. The new Prey uses the Doom 3 engine with some portal functionality hacked in.

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      February 2, 2006 3:56 PM

      I believe that was an Unreal 1 thing. I don't remember hearing it about Prey.

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        February 2, 2006 4:03 PM

        It was talked about Prey before. I don't know if anything came of it beyond the "it would be cool if we could do it" phase.

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