On Battlefield 2 1.2 Patch, Booster Pack

47

There's a new post by AJ Marini on the EA Games UK forums (thanks Wolfgaming), offering the latest news on the 1.2 patch and Euro Force booster pack. First up is the patch which is almost done. DICE had hoped to have it out by now, but they've been working on a few additional issues and the update is now expected to be released in about two to three weeks. This also delays the first Booster Pack, as it will be released after the patch. Here's some of the additional things 1.2 patch will fix

- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe. - The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently - The distance for throwing hand grenades, ammo packs, and health packs has been increased. - The Red/Blue nametag bug has been addressed

Filed Under
From The Chatty
  • reply
    January 31, 2006 11:35 AM

    - The Red/Blue nametag bug has been addressed

    Alright. I'm back in.

    • reply
      January 31, 2006 11:36 AM

      damn skippy. bring on the battlens!

    • reply
      January 31, 2006 11:37 AM

      Does addressed mean fixed? I've only seen the problem once.. but who knows how many times i've dealt with it.

    • reply
      January 31, 2006 11:38 AM

      they should reveal what the problem was. I ran into it only a couple of times. It didn't affect my play directly but still.

      • reply
        January 31, 2006 1:23 PM

        from what I could tell (and I'm no way affiliated with EA or DICE, I just play BF2 a lot) it was from when people were trying to, what I call, "force switch" teams as soon as they enter the game or as the respawn timer runs out after they die on an auto-balance server.

        I think if the force switch is successful there's some hitch in the game thinking the player is on team 1 when they've switched to team 2 as the respawn timer ran out.

        i.e. player X only wants to play as US, so instead of just playing a round as MEC when the auto-balance places him on that team, he decides to force his way onto the US team causing the game to think he's still MEC as he spawns for the US, thus red name and US model/weapons.

        that's my theory on it anyway, I could be totally off, but on occasion I have been able to force my way onto one team or the other if I hit a team's tab and choose a spawn point quickly as soon as the respawn timer hits zero.

        • reply
          January 31, 2006 1:31 PM

          Maybe that also triggers it, but I had it happening to me once (after the 'initial fixes' to the issue) and it wasn't triggered by that (I didn't try to switch teams). It just started to show me red during a normal match and a few guys from my team were killing me all the time. I was like "WTF is going on? there's a teamkiller on the team!" until someone from my squad said my name was red through voip. I must have been killed around 10 times in a row and my name was showing red all the time. Then it kinda fixed itself.

    • reply
      January 31, 2006 11:38 AM

      how many months has it been since the demo when this issue was first reported?
      pathetic

      • reply
        January 31, 2006 11:40 AM

        to be fair they need to be able to reproduce the bug. If they can't reproduce it then how can they fix it?

        • reply
          January 31, 2006 11:43 AM

          I think seven months is plenty of time to reproduce a bug. Good god.

          • reply
            January 31, 2006 6:59 PM

            Maybe. but I've only seen it happen maybe 4-5 times in 300+ hours of gameplay, it isn't exactly common.

        • reply
          January 31, 2006 11:50 AM

          you don't really believe it took them 7 months just reproduce it, do you? it came up with enough frequency to be noticed and annoying.

        • reply
          January 31, 2006 12:59 PM

          The demo (and the first version of the game) had the bug happen all the time. You played for 15 minutes and you'd notice it. It's not a case of being impossible to reproduce the bug - even the simples QA would spot it.

          To be fair, they later were able to reduce the bug occurence from "quite often" to "very rarely", although it still existed. Maybe it's been hard to test after that, but not before, so I still think it's absurd that the game and the demo shipped with that bug.

        • reply
          January 31, 2006 1:01 PM

          7 months is plenty of time to dig through code that controls the red/blue text.

      • reply
        January 31, 2006 12:05 PM

        Actually it was also apart of BF1942

        • reply
          January 31, 2006 12:14 PM

          What? I never heard of this bug in BF1942. Axis was always red, Allies were always blue. And I've spent a lot of time with that game...

          • reply
            January 31, 2006 12:27 PM

            Actually the bug initially started out where you could see the name through walls.

            • reply
              January 31, 2006 12:34 PM

              Ah, now that I remember. That was fixed early on, though, if I remember correctly, wasn't it?

        • reply
          January 31, 2006 12:14 PM

          I don't think so

    • reply
      January 31, 2006 11:41 AM

      It's about fucking time.

    • reply
      January 31, 2006 11:44 AM

      yeah, about time, but yay.

    • reply
      January 31, 2006 11:45 AM

      i've seen this bug like 5 times in the full version

    • reply
      January 31, 2006 11:50 AM

      Me too. I will finally buy the game now. WoooHooo

    • reply
      January 31, 2006 11:56 AM

      Shackbattle Announcement in ....

      • reply
        January 31, 2006 12:05 PM

        We need the patch to actually be released first...

    • reply
      January 31, 2006 12:00 PM

      :( I've seen the bug only one time since I started playing, and that was like the first day.

    • reply
      January 31, 2006 12:03 PM

      Yeah. Didn't they say they fixed it in the past, and said it didn't happen to them anymore, but EVERYBODY else online was getting the bug? Anyway, hopefully it's gone for good. Ruined so many good games for me :<

    • reply
      January 31, 2006 12:09 PM

      About fucking time!

    • reply
      January 31, 2006 12:32 PM

      I'm glad they fixed that. The difficulty is understandable, had quite a bit of trouble with it myself in preschool.

    • reply
      January 31, 2006 12:35 PM

      Reinstall time

    • reply
      January 31, 2006 12:46 PM

      'addressed' as in 'yeah, we talked about it. it's not fixed yet, though'

    • reply
      January 31, 2006 12:59 PM

      If I wasn't so close to getting my mount in WoW, I probably would reinstall.

    • reply
      January 31, 2006 1:51 PM

      I honestly dont think this bug alone is worthy of an uninstall or for that matter a reinstall upon it getting fixed for christ's sake. Its really quite minor imo.

      • reply
        January 31, 2006 2:03 PM

        It was a bigger issue when it first came out but even then it wasn't that big a deal.

      • reply
        January 31, 2006 4:07 PM

        I hate installing and reinstalling. So even though I haven't played this thing in months I never uninstalled it.

        Get bigger hard drives people!

    • reply
      January 31, 2006 4:18 PM

      I can not believe this hasn't been fixed before now. Just un-friggin-believable.

    • reply
      January 31, 2006 4:34 PM

      Shit it was about time!

      Now, what we have yet to see is if it is really fixed... I remember after the first patch seeing a few bugs that were supposed to have been just fixed...

    • reply
      January 31, 2006 4:35 PM

      what the hell does "addressed" mean?

      • reply
        January 31, 2006 6:34 PM

        means "fucked up even worse."

      • reply
        January 31, 2006 9:49 PM

        As a programmer, it doesn't sound good to me. The post says "what we have done is make the code more secure to try and prevent any cases where this bug may occur. " That sounds to me like they couldn't find the source of the bug, and so they sprinkled in bunch of error handling code in various places to bash the state back to its proper setting in case it gets out of sync. If that's what they did, well that's about the worst possible way to fix a bug. Basically, you're not fixing the bug, you're just covering it up, which means the bug is still there and could resurface in the future.

        I hope it really is fixed. I had this bug occur in about half of the games I played, and that's why I stopped playing.

      • reply
        February 1, 2006 5:16 AM

        It was an bullit point in their meeting. Then lunch came...

    • reply
      January 31, 2006 7:44 PM

      Same thing I was waiting for.

    • reply
      January 31, 2006 7:57 PM

      [deleted]

Hello, Meet Lola