D&D Online Impressions
There are Dungeons & Dragons Online impressions at GamerGod, offering their thoughts on the beta build of Turbine's latest MMORPG.
-
was on the stress test and didn't like it much
Starting area felt very small and enclosed, everything is instanced like Guild Wars but the towns/pub areas were extremely small even in comparison to Guild Wars areas which is disappointing since this is going to be pay to play
This also uses an upgraded Asheron's Call 2 engine and some of the stiffness of that engine seems to carry over as the combat felt lacking, character customizations also need some improvement, there were many options to change things like eyebrows, facial features but when you zoomed out the character didn't seem to change that much, he looked almost exactly the same which is strange.
Graphically its superior to Guild Wars but not by much-
I agree. The combat definately felt stiff, and I had the same problem with the character customization. Right now the only thing D&D Online has going for it is the D&D name. And even that won't entice people to pay $15 a month for - especially for instanced dungeons.
I'd have to disagree that it's better looking than Guild Wars though. Not only does guild wars take up less hard drive space, but the characters look good, the landscapes look good, and the attack animations actually have some force behind them.
-
wtf dood?
if you were only in the Harbour area, then that is an INFINITELY small area of the actual whole city!
Did you ever actually look at the loading map between areas? It showed the harbour area highlighted in yellow, which was about (as #5 put it) 1 TWENTIETH of just that city.. and then you zoom out on the map to see the world map.. that little black dot at the top center, about 5 pixels square.. thats the ENTIRE city! And NONE of that is instanced either, so I can assure you it is going to be a VERY VERY big world.
-
Yeah, i only made it to the 3rd city like instance in the game and they were quite small in the game...I only picked the game up 2-3 times and played a few hours each but it didn't hold my attention right off and the stress test is over. If theres an open beta i'll give it another shot but I'm wasn't impressed by the first impression.
So the entire city, is that all the game is, just one giant city to explore no actual outdoor like areas or giant islands? All dungeon crawling?-
I didn't make it outside the city in the stress test, but going on screenshots there is DEFINITELY much bigger outdoor areas around also..
On the world map the whole of the city is a very very tiny little circle.. going on the size of the screen the entire city was about 1/100th of the whole map area, but granted there might be "travel" zones to move across the map instead..
I've only found this map of Xen'drik which is where DDO is set:
http://pages.videotron.com/sebby777/eberron_world.jpg
If you can see where the forked rivers are in the continent of Xen'drik, and the scattered islands just north of the river mouth.. well the city you were in (or just the harbour actually) is about the size of the largest island and based on the river mouth.. so you can just imagine how big the rest of the continent will be!!
-
-