Everyone Loves Casual Games
Despite that influx of outside talent, Gwertzman points out that the core value of casual gaming remain the same: emphasis on fun above all else. Production values only go so far with these sorts of games; if the gameplay isn't solid and addictive, people won't play.
"We really obsess over the core game mechanics. In a game like Bejeweled, hardcore developers look at that and might think it's kind of...it's very easy to kind of dismiss it, but we literally spent weeks on just the right way for the gems to fall when you make a match. In a game like that, it's little details like that. How does it feel? Getting those little details right is what we prioritize. So when we're designing a new game, we'll spend months and months prototyping core mechanics."
Interestingly, business analysts have noted recently that the big mainstream publishers of the gaming world--EA, Ubisoft, Activision, and so on--don't tend to do very well in the casual and mobile markets, where existing franchises, movie licenses, and cinematic visuals can't easily be leveraged to sell games. It's been smaller companies like PopCap in the casual market and Jamdat in the mobile market that have succeeded. Companies like EA have been unable to make headway with those kinds of games. Of course, "We could build it over time...[but] we prefer to be No. 1," said EA CEO Larry Probst, so his company just bought Jamdat for $680M. Of course, many now expect EA's rival publishers to attempt similar buy-ins to that market.
With all of these development, it looks like casual and core gaming are colliding. With Xbox Live Arcade, there are certainly a lot of hardcore gamers who are playing more casual games than they used to. And will there now be casual gamers who become familiar with the EA name and seek to branch out into the company's full console and PC offerings? Casual game developers generally seem to enjoy their isolation from the core games industry, but that may not last forever.
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