Perfect Dark Zero Not So Perfect?

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In what appears to be an unusual manufacturing tactic for Xbox/Xbox 360 software, Microsoft allowed Rare's Perfect Dark Zero (X360) to enter production about a week before the game actually passed certification. Console manufacturers require officially-licensed titles (that is, any of the games you'll see on store shelves) to undergo a certification process before the retail copies are pressed. This consists of various quality assurance phases, and is a process that can take weeks. However, it seems that development of Perfect Dark Zero, which has a lot to live up to as the sequel to Rare's widely-loved N64 shooter Perfect Dark, was simply cutting it too close to launch, and Microsoft decided to allow 700,000 final copies of the game to be made before it was actually certified.
When asked about the risks involved he said, "If the certification had not passed, we would have had hundreds of thousands of disks on our hands. It was us taking a risk to get the game there day one and there for launch."

He said, "Typically you can take upwards of 12 to 14 days to go through certification. In this case we didn't have the time, so we said 'go for it'."

Various titles previously expected for the system's launch, such as Team NINJA's Dead or Alive 4 (X360) and Bethesda's The Elder Scrolls IV: Oblivion (X360, PC), have been delayed, which makes Perfect Dark Zero's rush to market a bit surprising. Microsoft claims that the after-the-fact certification process was held to the same standards as it would have been in a more normal scenario. Given that Perfect Dark Zero is being published by Microsoft Game Studios and was developed by a Microsoft-owned studio, however, it's hard not to speculate that the completely internally produced game wasn't given some leeway. After all, Microsoft has been spending an incredible amount of money on the 360's launch, with what surely must be more free consoles thrown around than have ever been officially thrown around before, and software sales are going to be a big part of making that money back. Having to simply write off 700,000 worthless copies of a game seems like a risk that might have been perhaps a bit too risky.

There's also the question of precedent. Of course, a console only launches once, so this situation may prove to be unique. Traditionally, consoles are seen as having less of the "ship it now, patch it later" mentality that can sometimes plague PC gaming. In that light, moves like this are slightly worrying. The 360 may not launch again, but Microsoft will certainly have more big launches within the system's life cycle. Surely, many remember the set-in-stone Halo 2 launch date brouhaha that Microsoft's Peter Moore immortalized with a (temporary) tattoo on his arm, and many have claimed that the game would have been much better served with some more development time, not an allegiance to that date--including many actual Bungie team members, if you watch the documentary on the game's development.

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From The Chatty
  • reply
    November 17, 2005 2:25 PM

    So could this mean that a potentially devastating bug in this game would be un-patchable for people with Core Systems?

    • reply
      November 17, 2005 2:31 PM

      Yes, but then MS will send you a replace-disc.



    • reply
      November 17, 2005 2:32 PM

      yeah. granted it's harder to have bugs in a console game because it's not dealing with a million types of hardware... but this still reaks of idiocy.

    • reply
      November 17, 2005 2:34 PM

      yeah but that could happen regardless of how much testing it got.

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