Hellgate: London Preview

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GameSpot has a new Hellgate: London preview, offering impressions of the game based on a recent demonstration by Flagship Studios. New media is included.

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From The Chatty
  • reply
    October 13, 2005 9:53 AM

    a great many different weapons that can be customized with demonic artifacts, futuristic technology, or even holy relics, such as a fragment of the True Cross, or the finger-bone of a long-dead saint.

    "Why does your gun fuck so much shit up?"
    "Oh, cause I got stuck a finger bone in it"
    lol

    As we saw, it may actually be useful to split the difference and try using a melee weapon in one hand and a ranged weapon like the grappler, a retractable grappling hook on a cable that can grab faraway enemies (and even flying monsters) and drag them towards you, so that you can pummel them with your melee weapon.

    * S C O R P I O N ' D *

    The templar character will apparently have skills that focus on "auras"--energy fields that radiate from his or her person, and can either hinder nearby enemies or strengthen nearby foes.

    * P A L A D I N ' D *

    Flagship intends for all skills in the game to remain useful throughout the entire game, even the ones you get at the very beginning.

    That always bugged me about Diablo. Putting 20 points into Firebolt was a huge waste. Often it was better to use just 1 point in pre-requisite skills then level up the higher level skills. I'm glad this will be slighty more like WoW where you continue to use just about all of your skills throughout the game.

    And fortunately, you'll be able to adjust how many points you have invested in an individual skill any time you wish.

    Easy respec at anytime? RPGs don't often let you do this. Probably a good thing

    The game will be done...when it's done, though as Roper suggests, "if you're just starting high school now, chances are you won't have to wait until graduation to play."

    :(

    • reply
      October 13, 2005 1:45 PM

      Putting 20 points into Firebolt was a huge waste

      Pre 1.10 patch that was true, but now that the game synergizes the skills, so if you have 20 points in firebolt, if you buy one point of fireball, instead of getting 10-15 damage, you start at 25-40 damage.

      The skills buff each other to varying degrees so no skill is left behind.

      Hopefully Hellgate has a system similar to this.

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