Advertising: It's in the Game

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It looks like the budding in-game advertisement model is working well enough, so expect to start seeing more product placements in your video games in the near future. In-game ad agency Double Fusion and Nielsen Interactive Entertainment, a division of the major television market research firm, conducted a study guaging player response to ads in a game called "Metro3D." (Is anyone familiar with that game? Metro3D is also the name of a multiplatform console developer.) The research found that 50% of players found that the ads made the game world more realistic, with 21% in disagreement; 54% said it "catches your attention," with only 17% in disagreement.
"The difference rate in recall levels between the billboards that show animation and the billboards that are static aren't that great," Bendov said. "We thought 3D elements would be more memorable, and we would see a greater difference between (them). What people did remember were trucks that had things on their side, just like in real life."

The article mentions that in-game ad rates have yet to be standardized, but presumably it is a fairly lucrative enterprise. But hey, maybe the revenue generated by in-game ads will lower the retail price for gamers... Right?

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