Ye Olde Arcade
There were kids in these arcades whose socks were a substantial part of their shoe leather and had their hair cut by their sister with a knife and fork, but give them the price of a single credit and they became rich men and kings alike. They were revered among their people for their prowess at making that single coin last longer than their melancholy trek home in the rain.When I see a video game show on the TV, populated by affluent, sharply dressed 20-somethings talking their insipid talk while walking a 30 second walk on some photo-realistic 3-D football simulator, I remember those down and out 10-year-olds who stood on a milk crate to see the screen as they thwarted the final boss on R-Type with cramping knuckles and aching fingers.
It's a good read for longtime arcade gamers (or longtime gamers of any type, really), offering a brief but fully-realized picture of a certain subset of gaming culture that for the most part has passed with the dominance of PC and home console gaming.
-
Man you have definitely shattered the Shack paradigm. Here on one hand we have Maarten who is scared to post Adventure game news because it strays from the FPS roots, and on the other we have Remo with an ARCADE NOSTALGIA post.
Keep it up, I'm pro-diversification! That said, I hope the kickbacks you're getting from escapistmagazine.com won't prevent you from posting articles from other sources. Try some Gamasutra stuff!-
I love Gamasutra and read it every day. I actually link their articles probably more than every other day in LNC, but often they're focused around console games or people who worked on console games, which means they don't go on the Shack "front page."
As far as The Escapist goes, I actually have become a fan of that publication after initially thinking it was going to be crap. I REALLY didn't like the first issue, and I assumed the rest were going to follow in that vein. Since then, though, it's consistently managed to deliver at least a couple worthwhile (or just controversial and discussion-inciting) pieces every week. I'm pretty impressed. I see that they're finally getting some regular advertising, which is good, because I want to see it continue to exist.
And as far as Shack paradigms go, well I figure that if I'm working for Shack as a full-time Console Editor, I shouldn't be too afraid from diverging from the FPS roots. :) I already know the site will continue to cover FPS and more related genres with or without me, so I might as well go ahead and try to bring other things in. My original Shack account dates back to 1999, so I hope people don't see me as some out of the blue newcomer who's coming in and shitting all over everything.
-