Asheron's Call 2 Demise Q&A
There's a Q&A with Turbine's Jonathan Hanna on MMORPG.com, asking the Director of Community Relations about the shutting down of Asheron's Call 2 (story).
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Hanna tries to blame it's demise on the fact that it's a sequel. To me it was obvious it failed because they neutered/changed the gameplay to a degree that anyone who appreciated the first game would be turned off by it. It also didn't help at all that there wasn't anything fun to do. No NPC's/places to visit of interest. At least in AC the gameplay was interesting enough so it was fun just to go out and hunt.. in AC2 the core gameplay sucked, it was a failure from the start, and I really question how a developer cant recognize that. It was easily obvious to my friends and I.
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Agreed. I was suprised by what he said too. IMO sequels are good. Changing the core gameplay into some basterdized mixture of EQ and AC == bad. Not to mention they did a piss poor job at the mixture too. WTF were they expecting. There is 1,001 knockoffs of EQ gameplay. AC was very unique and had something going for it, hence why people still play it. WoW, EQ2, FFXi and DAoC have nothing on AC combat gameplay.
Also very little content didn't help, but then again EQ2 and WoW are the only mmorpg's to have been released with a massive amount of content.
I do find the whole thing sad though. AC2 had a beautiful world/artwork going for it. Very little content but I fondly recall all the dungeons I explored. -
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