China Limits Online Gaming Time

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In a move sure to frustrate MMO operators who see China as an increasingly important market, the Chinese government has just announced its system for preventing "unhealthy" periods of play time on the part of players. The system will progressively lower a character's statistics and abilities the longer the player stays online past a three-hour mark. China's General Administration of Press and Publication has defined playing online games for under three consecutive hours as "healthy," for three to five hours as "tiring," and for more than five as "unhealthy." After three hours, a character's level is cut in half and drop rates for items is decreased, and after five hours the character's level is reset to the minimum. The character will not return to normal until the player has signed out for five hours.
"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.

Several companies have pledged their support for the program, which will take effect some time between late 2005 and early 2006. Affected games include World of Warcraft and Lineage II, as well as nine others. Assumedly, players will be unable to avoid the effects of the system by simply switching over to another game after three hours. The system is sure to frustrate players able to take part in high-level instances, which generally take several hours. It was not specified whether MMO developers will compensate for this in-game.

Some existing MMO players may look forward to the program's impact on "gold farmers", many of whom are known to be located in China. But for legitimate players, how much uninterrupted play time is "unhealthy"? Do the goals of this program (ie, fewer people dying after 36-hour online gaming sessions...) outweigh the obvious negatives? What would be the ramifications of such a program in South Korea? (Armed rebellion?)

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From The Chatty
  • reply
    August 25, 2005 10:28 AM

    All players will do is switch over to another WoW account, and end up making Blizzard even more money as they pay for 8 of them to get through the day.

    • reply
      August 25, 2005 10:43 AM

      or they will have one account and just subscribe longer now because it will take tha tmuch longer to get 60.

      Then again on the flipside they may canceln sooner because this makes doing high end game content not possible.

      • reply
        August 25, 2005 10:52 AM

        Yeah, that is a key point. A lot of the high end content for those style of games takes more than 3 hours to complete.

        Alot more, in some cases...I remember entire saturdays given to EQ (gawd I was an idiot) for raiding Temple of Veeshan.

    • reply
      August 25, 2005 10:50 AM

      Assumedly, players will be unable to avoid the effects of the system by simply switching over to another game after three hours.

      It'll probably work the same way within the same game too.

      • reply
        August 25, 2005 1:00 PM

        How on earth would they track this though? Besides, there are things you can do to earn money that don't involve killing monsters-- all gold farmers have to spend some time at the auction hall selling wares.

    • reply
      August 25, 2005 11:00 AM

      I'm going to go out on a limb here and say the Chinese government is going to be using some kind of external timing mechanism which will defeat switching. I'm sure it will be based on time gaming from a particular home/location.

      • reply
        August 25, 2005 1:11 PM

        if so, then they wouldn't need a developer's cooperation, which they're asking for.

        • reply
          August 25, 2005 5:23 PM

          They may just be asking for assistance in the integration into their timekeeping system. We don't know. But don't for one minute think the government in China hasn't realized the multiple game/multiple account issue and will have a remedy for it.

    • reply
      August 25, 2005 1:00 PM

      This is exactly was I was thinking.

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