Consumers Uninterested in Pricey Phone Games

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Apparently, people are interested in playing games on their cell phones--but they're not interested in paying for them. According to a Forbes article, 27% of consumers with cell phones use them to play games, and 60% of younger cell phone users use them for gaming. The games they're playing, however, tend to be the free ones bundled with the phone, which really shouldn't come as much of a surprise. When you're only playing a game for 11 minutes--which the article cites as the average cell phone gaming session--"Snake" tends to be a more compelling experience than a cell phone adaptation of "Bewitched". Whereas the average cell phone game costs $5.31, most consumers are only willing to pay between $2.25 and $2.75, which doesn't bode well for mobile game-only publishers and traditional publishers trying to break into the mobile market.

"They're having a digital snack," says NPD analyst Clint Wheelock. "When they've got ten minutes to kill they're pulling out the phone and playing a game." Despite the efforts of phone companies, handset makers and game developers want to exploit the horsepower of new mobile handsets and make better games available, consumers don't seem to be interested in much more than a simple, momentary diversion, he says. "There's been a feeling that it's going to evolve from casual games, but I'm not sure that's what people are expecting from their cell phones."

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From The Chatty
  • reply
    August 17, 2005 5:08 PM

    Carmack the Great may end up changing all that when all is said and done.

    He's really dedicated to making decent cell phone games from his keynote.

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      August 17, 2005 5:10 PM

      He did, after all, save the Jaguar.

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        August 17, 2005 5:22 PM

        That was before he was Carmack the Great. That was back when he was Carmack the Guy Who Did All His Own Porting

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      August 17, 2005 5:15 PM

      Maybe because I wasn't there to get it right, it sounded to me from the writeups I've read that he just said it was a cool experience and he enjoyed it a lot, not that he's dedicated to that.

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        August 17, 2005 5:18 PM

        His hobby of programming for the cell phone alone may change all that. I never said he was dedicated but I'm sure he could end up going in that direction. The guy loves handheld devices. Including the PSP.

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          August 17, 2005 5:29 PM

          How you think Carmack can change the desires of the masses when it comes to cell phone games is beyond me. Most people want a phone and nothing more. The analyst has it right - people want something they can kill time with. They're not going to pay money for an "immersive experience" that is going to only whittle down their battery life and cost them more money than it's worth. If you charged a dollar a game, then maybe you might have something, but if you exceed that candy bar price point, people will always think twice.

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            August 17, 2005 5:36 PM

            If you have a defeatist mindset like yours, nothing fruitful would ever happen and no one would make a difference. Yeah, the analyst may be right but all it takes is one person to make the difference.

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          August 17, 2005 7:55 PM

          You using the word "dedicated" made me think you meant "dedicated".

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      August 17, 2005 5:33 PM

      It's not going to work out for him like that

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      August 18, 2005 4:24 AM

      if it's fps on the cell then it's going to fail

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