Consumers Uninterested in Pricey Phone Games
Apparently, people are interested in playing games on their cell phones--but they're not interested in paying for them. According to a Forbes article, 27% of consumers with cell phones use them to play games, and 60% of younger cell phone users use them for gaming. The games they're playing, however, tend to be the free ones bundled with the phone, which really shouldn't come as much of a surprise. When you're only playing a game for 11 minutes--which the article cites as the average cell phone gaming session--"Snake" tends to be a more compelling experience than a cell phone adaptation of "Bewitched". Whereas the average cell phone game costs $5.31, most consumers are only willing to pay between $2.25 and $2.75, which doesn't bode well for mobile game-only publishers and traditional publishers trying to break into the mobile market.
"They're having a digital snack," says NPD analyst Clint Wheelock. "When they've got ten minutes to kill they're pulling out the phone and playing a game." Despite the efforts of phone companies, handset makers and game developers want to exploit the horsepower of new mobile handsets and make better games available, consumers don't seem to be interested in much more than a simple, momentary diversion, he says. "There's been a feeling that it's going to evolve from casual games, but I'm not sure that's what people are expecting from their cell phones."
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Carmack the Great may end up changing all that when all is said and done.
He's really dedicated to making decent cell phone games from his keynote.-
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How you think Carmack can change the desires of the masses when it comes to cell phone games is beyond me. Most people want a phone and nothing more. The analyst has it right - people want something they can kill time with. They're not going to pay money for an "immersive experience" that is going to only whittle down their battery life and cost them more money than it's worth. If you charged a dollar a game, then maybe you might have something, but if you exceed that candy bar price point, people will always think twice.
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