Battlefront 2 Q&A

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games xtreme has a new Star Wars Battlefront 2 Q&A, talking to LucasArts producer Shara Miller about the shooter sequel. Topics include complaints about the first game, the game engine, the improved singleplayer campaign, space battles and new character classes.

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From The Chatty
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    July 26, 2005 7:44 PM


    Q: What were the main problems that fans/players had with the original game?

    A: The biggest problem was that people couldn’t find their friends in multiplayer games, an issue which we’ve resolved with Buddy and Clan support. In terms of the game mechanics, people didn’t like the fact that they had to die to switch character classes, and they wanted the ability to sprint. We’ve addressed both of these issues for Star Wars Battlefront II. Beyond that, fans did have a lot of “Wouldn’t it be cool if…” requests, like being able to play as the heroes running around on the battlefield and really wanting to tear it up in the flying vehicles without quickly hitting the edge of the map. These are issues we’ve addressed in spades for the sequel, with the addition of unlockable hero characters on all the ground maps and entire capital-ship-to-capital-ship space battles.


    Yeah and the 30 fps lock in multiplayer that was never fixed, that wasn't important.

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