Brothers In Arms: Earned In Blood Video
The Brothers In Arms: Earned in Blood E3 2005 presentation video is now available, showing 15 minutes of gameplay footage. The video is accompanied by developer commentary from Randy Pitchford and John Antal of Gearbox Software, who explain what's new in the WW2 action game sequel.
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In before complaint about bloom.
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My biggest problem is the fact that the maps are small and confined. And by small, I mean that 95% of the solid buildings in the game may have windows and doors, but you can't go inside them. When you're confined to a very small set of paths, there's only a handfull of choices to make, which gets boring.
Gearbox - we want the kind of game where we can pick out a location we want to go to rather than having one predetermined for us, bash the butt of our rifle through a window (breaking the glass), allowing us to set up a position our enemies might not know about. We want the interior of buildings modeled, we want to kick down doors, etc etc. We simply want more diverse gameplay, allowing for a limitless amount of possibilities.
When I watched this video, I saw absolutely nothing that would make me want to buy the game, after I already played through the first (and realizing it was way overhyped).
If the hallmark feature of Earned in Blood is now having the German soldiers try to outflank you, that's pretty pathetic. If your game was so authentic in the first place, they would have had that behavior in Road to Hill 30.
There's a lot that I like about BIA, but then there's a lot that I hate. I'll stick to BF2 and wait for whatever WWII mod comes out for it, rather than waste my money on essentially the same experience we all got in the first game.
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"My biggest problem is the fact that the maps are small and confined. And by small, I mean that 95% of the solid buildings in the game may have windows and doors, but you can't go inside them. When you're confined to a very small set of paths, there's only a handfull of choices to make, which gets boring."
You have a good point, but you also have to realize where we are at technology wise. We can only create so much. It's either create less levels that are smaller with more replayability or more levels that are larger with less replayability. I prefer smaller levels but Gearbox was promising a story across France and that's what you get.
"Gearbox - we want the kind of game where we can pick out a location we want to go to rather than having one predetermined for us"
Can you think of any story based game that allows you to decide your own path across an entire country? Seriously. If you want something storyless or with a crappy story, undetailed gameplay, and massive gamespace look at GTA or WWII online (crap). You can either get a well defined experience that's a lot more linear or crap that's completely non-linear. The closest thing I can think of is FarCry but believe it or not FarCry is extremely linear and FarCry will never run on a XBOX and look near as good as the PC version.
"We want the interior of buildings modeled, we want to kick down doors, etc etc."
Agreed, you should keep in mind that it is probably very difficult to have a squad command based game where you can easily control your men in small spaces such as buildings.
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