Valve Launches Online Developer Community
Valve has officially launched their online community that hopes to bring together developers working on both triple-A games and homebrewed mods to share information and collaborate on ideas. The free site uses the open-source MediaWiki engine which allows anyone to contribute to the growing knowledge base. Of course, Valve Developer Community focuses on the Source engine and Steam, but there already some more general purpose articles up, including a guide that details the process of building a mod.
-
Wow, pretty big thing to do.
-
-
-
Source games have the problem of dealing with Steam. But also, if you get noticed, you can be advertized on Steam. (I don't know what there is to deal with... Garry's mod seems to handle things quite well...but I can't help but imagine there are some extra hoops to jump through.
UT2K4 games have the problem of too much competition. The Unreal series has always shot it self in the foot by being TOO EASY to mod. So instead of 50 mods spread over the community, there are 500. That spreads things too thin.
However, the artwork is tranportable. (not much effort to move from one engine to the other....with models and skins (maps are different). So in that aspect, it doesn't matter.
If it were me, I'd prototype everything in UT2k4, just to get a quick easy start. Then, once you have experience and a solid idea of what needs to be done, you check your audience and your needs, and then pick a final platform. -
-
-
-
What does one have to do with the other? Units sold has nothing to do with how easy your game/engine is to mod.
From a work-flow perspective, the Unreal platform IS easier to work with. Why do you think there are so many Unreal (Engine 1, 2, or 3; doesn't matter) licensees where as there are only like 3 or 4 companies using Source or Doom3?
But really, it just depends on what you're used to working with. I think Unreal is easiest, but then I've been using it non-professionally and professionally since Unreal 1 was released. Some people prefer Quake/Doom because that's what they are used to. Others like Source. Just depends on where your roots are. -
-
-
-
-