Are Today's Games Too Complex?

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That's the argument being made over at the Game Chair. This has been a hot topic of debate recently and it's been spurred on by Nintendo's steadfast committment to making games for the entire family. Its next-gen console, Revolution, is supposed to feature games that are accessible and enjoyable for every person due to their simplicity. However, hardcore gamers have chastized Nintendo for the move, claiming they want more titles that are huge in size and scope. An obvious rift has been formed.

In a recent interview with CNN Money, Shigeru Miyamoto said that there are not many games that he likes to play today. He cites the complex, inaccessible, and time-consuming nature of today's most popular games. How bad are things when someone who has spent decades creating some of the most creative games ever conceived can't find games that he enjoys? Perhaps Miyamoto's frustration with the current trend in game design reflects the growing divergance between the needs of serious Gamers, casual gamers and non-Gamers.
I've noticed a few Shackers say in the comments that they've fallen out of gaming. Is this the reason? Do games like GTA:SA feature too steep a learning to get into? What's the delicate balance of complexity and simplicity?

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From The Chatty
  • reply
    June 21, 2005 6:24 AM

    These guys haven't played ICO I take it?

    • reply
      June 21, 2005 6:37 AM

      Oh and Katamari Damacy for that matter.

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