Breaking Down the Tech Behind Next-Gen Consoles
For starters, Ars Technica has two separate pieces taking a look inside the Xbox 360. The first article focuses on the procedural synthesis techniques, or "making optimal use of system bandwidth and main memory by dynamically generating lower-level geometry data from statically stored higher-level scene data." Their second article dives deep into the multi-core processor and how it relates to the topic of the first piece.
Tackling the PlayStation 3 is Real Tech News who explain what's so special about the vaunted Cell processor and how it's quite possible that it can be found in a lot of your home entertainment devices and not just the PS3. As for the PS3's RSX graphics processor, developed by nVidia, not much has been revealed but nVidia is set to talk about all their upcoming chips on Tuesday of next week, so we should know more then.
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Ars also has a 2-part article from February on the Cell processor. ->
-- http://arstechnica.com/articles/paedia/cpu/cell-1.ars
-- http://arstechnica.com/articles/paedia/cpu/cell-2.ars