Mac Game Devs Sound Off on Intel Switch
Just in case you missed it, Apple revealed that they are ditching the IBM PowerPC processor and switching over to Intel-based systems. It's a pretty big deal that has surprised, shocked, and scared many consumers and developers. Inside Mac Games contacted a handful of Mac game developers and got their reactions on the deal.
Peter Tamte, MacSoft/Destineer: We think Apple's move to Intel is great. For one thing, it demonstrates that Apple is really serious about giving Windows-based computing head-to-head competition. And, for another, it's going to narrow the gap between the release of a game on Windows and the release on Mac -- maybe to zero. ... Brian Greenstone - Pangea Software: Once Windows runs natively on a Mac there won't be any reason for publishers to make Mac-specific versions of their warez anymore. It's going to totally kill the Mac game porting industry and probably have serious implications on original content developers like me.There's also a huge piece by Ryan Gordan, Epic Games' cross platform developer. He covers a lot of ground, saying many middleware packages such as Havok have no excuse to not work on a Mac and the switch enables PC and Mac gamers to play together online and swap their game files.
-
The Apple Computer is dead - Long Live Mac OS!
(maybe sort of probably)-
-
the Apple platform is software - mainly the OS. The hardware (mice, keyboards, monitors, cases) are all standard stuff with Apple artists doing the pretty designs.
As much as I like to believe that Apple users buy the products mostly because of how they look, the software is probably the more important part of the equation. Either way both are important, and Apple has to be careful not to foul itself up by losing grip on either of them.
-
-