Duke4 News
George Broussard then said why this won't happen:The idea was that some weapons would require two hands, like an RPG, and therefore you could only carry one at a time. But the single-handed (usually weaker) weapons could be mixed and matched anyway the player wanted. The player could also hold a single-handed weapon plus an inventory item. <snip>
Level designer Charlie Wiederhold has been replying to this thread about the often asked question: what's keeping so long @#)$. With a game looking this fine, they can take their time imho. Scott Miller also posted here where someone was wondering if Duke4 would be shown at E3 this year. Here's what it basically boils down to:Scott,
>>Anyway, this is obviously an idea with complications, but it's also one that fits Duke's image and would have opened up many cool possibilities. Since we will not be seeing this in DNF, hopefully another shooter will use this idea in the future.<<
Yeah one that can throw away all the additional poly's on guns With this engine we cannot. When cards get a lot faster, or people choose to reduce the detail on the guns, you may see this feature. Until then, it's better to have another guy on the screen.
George
<snip> I think we'll only go to E3 if what we have in place at that time is already good enough for a solid presentation, without wasting time hacking together a demo.
Scott Miller
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\"one that can throw away all the additional poly\'s on guns With this engine we cannot. \"
AKA UT engine sucks at polygons, and the Quake 3 engine owns it.
That\'s how I read between the lines atleast.........