Hellgate: London Q&A
GameSpot has posted their own Hellgate: London Q&A, talking to Flagship Studios chief creative officer Erich Schaefer about this first person RPG. Questions are about things like gameplay style, making the game a first person one, the setting, the game's skill system, combat and multiplayer. There is also a video interview with Bill Roper right here.
GameSpot: Tell us about what Hellgate: London is and what it isn't. Will the game emphasize addictive hack-and-slash gameplay with repeated play-throughs like Diablo, or will the game put more emphasis on story and quests? Erich Schaefer: The experience of Hellgate: London will be very visceral. Expect plenty of random, slot-machine-style loot and an infinite variety of combat situations. Coupled with randomly generated, respawning levels, this hack-and-slash gameplay will likely encourage repeated play-throughs and hopefully lead to long-term replay value. That said, we plan to more fully incorporate our quest structure into the game experience. The storyline quests will drive the story, not just serving as random chores along the way. We also intend to create randomized missions to provide a little more meaning for the hack-and-slash.
From The Chatty
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