So You Want to Make Games for a Living?
Penny-Arcade had a guest writer for yesterday's update by having Monolith's Geoffrey Zatkin dispel some myths about working in the games industry. Zatkin was one of the original designers of EverQuest and has had a hand in Sovereign, Everquest 2, and Matrix Online. If you have been contemplating a career in the games industry, this should definitely give you an idea of how things really are behind the scenes.
At PAX this year I was a judge for their "pitch your idea for a game" sit-in. I got to break a lot of hearts by telling the audience a very sad fact - that in my 8+ years as a professional game designer, not once has any boss of mine ever asked me for an idea for a new game. Not once. Again, unless you own the company, you get assigned a project (or jump ship to another company working on a game that sounds interesting).Also in the update is a step-by-step process of how Gabe prepares a drawing for use as a wallpaper.
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The step-by-step thing was awesome...I'd love to see a more detailed explanation of how all that stuff works, as working with photoshop and a tablet are things I've longed to do, but I just don't know much about photoshop.
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Dunno if you've seen these... not exactly what you are looking for but close...
There is a capture that the guy who did that awesome Gordon Freeman painting ( http://www.anry.ru/gallery/gordon_freeman/gordon_freeman_eng.htm ) did of him painting a knight start to finish: http://www.anry.ru/gallery/tyrael_knight/tyrael_knight_eng.htm
The technique is a lot different than gabe's though. Also, Gabe put up a video of him inking one of his drawings: http://www.penny-arcade.com/inking.wmv
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