Guild Wars Q&A

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Computer & Video Games has a Guild Wars Q&A, chatting with ArenaNet producer Jeff Strain about the game. The topics include the party play, story missions, PvE and PvP gameplay, levelling up and the server network.

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From The Chatty
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    April 1, 2005 7:21 AM

    I like this part.

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    Guild Wars players will not be seperated by servers. How difficult has it been to create a global MMORPG network?

    It has been a phenomenal proposal! We spent the first two and a half years of this company's life building the enormous technical infrastructure that we're pioneering in Guild Wars. To my knowledge, Guild Wars is the first and only game that will be released as a single client around the world simultaneously. Normal MMORPGs ask you to choose a server, and you're stuck there forever. What we wanted to do was eliminate that segregator. If you've got a million people around the world playing your game, why put them into buckets? The way we've got around this is to have every server around the world talk to each other, rather than existing in a vacuum. Information is constantly passed back and forth between our data centres, making it seem very simple to the user who can play with or against people from different servers around the world. It's all done automatically and I think that'll be one of the great emergent things about Guild Wars, because people will realise they're playing in a huge global sandbox.
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    • reply
      April 1, 2005 9:36 AM

      So technically all the peeps playing Guild Wars online at any given moment are on the same server? Or is it more like a shards-type thing?

      • reply
        April 1, 2005 10:10 AM

        Multiple servers (data, district, chat,...) all over the world communicating with each other.

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