Age of Empires III Interview
Dave Pottinger (Lead Programmer): Multiplayer has actually been one of the most stable pieces of our development this time around. We took a long, hard look at ESO and the ingame multiplayer systems in AOM. We decided to do wholesale rewrites of both, which has turned out to be a very good decision. Our ingame multiplayer codebase has been rock solid since the new implementation went in. The new version of ESO, called ESO2 of all things, was both a functional and philosophical redo. ESO2 is built upon a much better foundation, but, more importantly, we've refocused the direction of the design.
Read the entire interview right here.
From The Chatty
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I love the art direction for this game.
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