TimeShift Announced

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Following a GameSpot preview last week, Atari today officially announced the first person shooter TimeShift which is in development at Saber Interactive (Will Rock). In the game you control time to complete missions and defeat enemies. Time manipulation includes slowing time down, pausing, and rewinding. The game's scheduled for release this fall. Three screenshots can be found here.

Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create amazingly high-detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures. The game engine will also incorporate futuristic physics technology for in-game objects and characters. TimeShift will also provide an added level of immersion with a deep and engrossing storyline created by a renowned Hollywood writer and director that incorporates a fantastic vision of our world existing within an alternate timeline. TimeShift will feature more than 30 combat missions, each showcasing time control elements and challenges that players must complete using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline will be at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen.

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From The Chatty
  • reply
    January 10, 2005 7:34 AM

    omg, over 5years and counting for time manipulating projects... :( where's the innovation?

    • reply
      January 10, 2005 7:47 AM

      Exactly what I though...time for fun games with a storyline. Pretty soon, game devs will hire good writers, because the amount of innovation is really becoming poor in a hurry. There are exceptions, but they seem to be few and far between. I guess innovation doesn't sell very well these days...

      • reply
        January 10, 2005 11:22 AM

        Most the time when a developer hires a writer outside the industry that writer just doesnt understand a damn thing about games so they add in the most confusing and non-implementable (is that even a word?) crap.

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