New Battlefield 2 Movie

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EA has released a new Battlefield 2 movie, which runs for a minute and shows plenty of gameplay footage involving several vehicles. Thanks 3D Gamers.

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From The Chatty
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    October 28, 2004 1:09 PM

    this looks hot, just like at e3. please fix the smoke trail clipping through the chopper though

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      October 28, 2004 1:14 PM

      Maarten,

      I do not hesitate when I say that you look hot, just like you did at e3.

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      October 28, 2004 2:15 PM

      Actualy the part where the Anti-Air tank was firing it seemed to clip rather nasty there. Still in the works but I hope they fix those clips

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      October 28, 2004 3:49 PM

      fixing the smoke clipping through the chopper would probably cost far more resources than its worth at this point in time. Unless there is actually a quick way to fake fluid dynamics.

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        October 28, 2004 3:59 PM

        It's smoke, not water

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          October 28, 2004 4:02 PM

          particles are fluids when it comes to game physics..

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            October 28, 2004 4:04 PM

            You have no idea what you are talking about.

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              October 28, 2004 4:05 PM

              Let me correct this. Game physics engines have been built incrementally, so that they address one set of problems, and leave all other problems as workarounds.

              What you are saying is that there is no way to work around the smoke trail traveling through the helicopter without defining the smoke as a collection of smoke particles and doing collision detection on each particle.

              This is absurd.

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                October 28, 2004 4:33 PM

                I don't think that's what he means. Even if you did that there would still be clipping. The only way to get rid of it is to render the smoke as some kind of 3D procedural, which isn't practical now. I've seen it done, or faked really well, with clouds before, but never with a dynamic volume effect like smoke or something like that. I'm not a programmer so I don't know why, but I'm guessing that is because it is too expensive for some reason.

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                October 28, 2004 4:41 PM

                I am saying that that would be the easiest/quickest way with the technology they are using. I've seen budget titles do fog that moves when you walk through it, surely the programmers at Dice can do something simple.

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                  October 28, 2004 5:12 PM

                  Not arguing that it isn't possible, or within the realm of their abilities given their likely sys requirements, but that it isn't the only option. Since they dont have to do multiple types of smoke (presumably) and are only doing rocket trails, etc, one would think they could take advantage of the facts that the rocket trails are 1) cylindrical, 2) relatively straight lines, and 3) dense (at least in their version) to produce a simpler result

                  In general though, we agree that they should be able to do better, and it is within their means

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              October 28, 2004 4:37 PM

              what video game company do YOU work for? :p

              I do know what I am talking about.

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