Late Night Consoling
Most of the speculation surrounding the PSP, its price and battery life, can finally be laid to rest. Of course, there's still a little to think about as the American gamers wonder, "$150 or $200?" I believe without a doubt that it'll launch at $200, but our good buddy at CNN, Chris Morris, says the possibility for a $150 launch is still there. While the smaller-than-anticipated price tag is great news, I'm sure many will find fault with the "four to six hour" battery life. On one hand, it's better than we were thinking; many thought that three hours would be impressive for such a technology-heavy device. However, four to six hours isn't a heckuva lot when you're doing some heavy duty traveling. Personally, I think it hits the sweet spot right in the middle; I can't imagine using it for more than four hours without an opportunity to charge it. All in all, today's revelations definitely heat things up. While Nintendo will still have a huge chunk of lead time in the North American territory, it appears the Nintendo DS and PSP will be butting heads from the get-go in Japan.
PSP Launch Details for Japan Finally, with just two months left in the year, Sony finalized and revealed all the Japanese launch details for its first entry into the handheld gaming market, the PSP. The launch date is set for December 12 and it will be priced at 19800 yen, which is roughly $185 US dollars. There will be two packages; the standard package includes the device, an AC adapter, and a battery pack. A slightly more expensive package (24,800 yen, $232 USD) will also include a 32MB Memory Card Duo, a carrying case and a set of headphones with remote. Sony also made an official comment in regards to the battery life. When gaming, the device will last between four and six hours and when watching movies, it'll be good for four to five hours. They also confirmed the launch line-up, which will consist of twenty-one titles, including Metal Gear Acid and the PSP version of Hot Shots Golf. | |
Another Final Fantasy VII Spin-off? Getting in on the PSP buzz was Square Enix, who announced the latest entry to its Compilation of Final Fantasy VII spin-offs, currently titled Crisis Core - Final Fantasy VII. The game is described to be an action RPG and the only concrete details we know at this point are some of the names attached to the project, such as Yoshinori Kitase (producer of FF7) and Tetsuya Nomura (character designer of FF7, FF8, FFX). | |
Full Spectrum Warrior Coming to PS2 Pandemic Studios' urban warzone simulation, Full Spectrum Warrior, will be ported to the PlayStation 2. The game was originally developed as a training simulator for the US Army but was then reworked and ported to the Xbox and PC. It's currently set for a March 2005 release. | |
MTV to Air "Making Of" Halo 2 MTV announced a special television event that will offer gamers an "unprecedented look" at the making of Halo 2. The show is being titled "Making the Video Game: Halo 2" and will premiere on MTV on Friday, November 5th at 11:00pm EST/PST, and MTV2 on Saturday, November 6th at 9:00pm EST. Not only will MTV go behind the scenes, they'll also interview "celebrity Halo fans" and the bands included on the soundtrack. | |
Misc. Q&As/Features HowStuffWorks interviews Bungie's Pete Parsons on the art of storytelling for Halo 2. | |
Misc. Media/Previews | |
A handful of new screens for The Nightmare of Druaga are at GameSpot. More shots of Cold Winter are at IGN. | |
A few new images of Mario Party 6 can be found at Planet GameCube. | |
Planet GameCube shares three new shots of Super Mario 64 DS (NDS). IGN puts up screens of The Urbz: Sims in the City (GBA). | |
GameSpot has an inside look at the multiplayer of GoldenEye: Rogue Agent (PS2, Xbox, GCN). Game Informer gives us a trailer for Ghost Recon 2 (PS2, Xbox). GameSpy hosts the very first screenshots of Batman Begins (PS2, Xbox, GCN) and a preview for Need for Speed Underground 2 (PS2, Xbox, GCN). Xequted gives us the run-down on Close Combat: First to Fight (PS2, Xbox). IGN has new shots of The Urbz: Sims in the City (PS2, Xbox, GCN) |
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I really hope Nintendo comes out on top. I'm pretty sure they will in the US because of the large gap in release dates but i'm not so sure about japan.
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I challenge you to find many Sega games in the DC era that can be called "new". I'm not saying there are none, and JGR is certainly one of them, I just don't think there are many of them.
And then, on the flip side, I'm not so sure Nintendo has a huge catalog of "new" games since the DC's death (because we should compare at the time we're talking about here, when Sega went software only) either.-
New games?
How about Shenmue, Rez, JSR (JGR), Samba de Amigo.
Compare this to the games they have realeased to the current console generation, and no I don´t count DC to the current.
Sega has (so far) released far less A+ games during the last years then they did during the late saturn and DC years.
I'm not trying to bash Sega, they need some cash flow and they can't risk more money by trying new stuff. Look what that did!
Just saying that in terms of gameplay, I don´t see SEGA doin Ok (compared to earlier).-
Yeah, that's 4. You can add a few others, like Seaman or (I guess) that superhero family game they never brought over here.
Like I said, I'm not saying they weren't any, I'm saying that if you think Sega was pumping out original title after original title before they went 3rd-party, that's not really true. While I think those games you list ARE better than most of the post-DC games, they still have produced about the same number of original games since they stopped their own hardware.
So I'd say it's accurate to state that Sega has done "OK" since going 3rd-party. Not great, but "OK".
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