Locomotion Demo
There's a demo for Chris Sawyer's Locomotion, the newest strategy / tycoon game from the man you brought you RollerCoaster Tycoon and Transport Tycoon. The demo, available with and without music (which means a 123mb vs 30mb download), comes with three tutorial maps and the Boulder Breakers mission.
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Locomotion @1280: http://images.gingerninja.org/l_1280.jpg
http://images.gingerninja.org/l_1280_2.jpg
Openttd @ 1280: http://images.gingerninja.org/tt_1280.jpg
http://images.gingerninja.org/tt_1280_2.jpg
I really don't like the graphics on Locomotion - far too basic/grainy, especially compared ot the original. I guess that's partly the overall style of the thing. I'm also not a fan of the Rollercoaster Tycoon style road/track building.. I'll give it more time, but first impressions are not good. I've been waiting so long for a sequel too.-
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Well, he didn't draw the thing. Or do the music. So not really alone. The coding though, it could do with a new engine. I have a great respect for Sawyer, mainly based on his work on elite+/frontier/tt and Goal...earlier stuff.. I know it's subjective, but I hate this system for building roads. It stopped me liking Rollercoaster Tycoon, and it's stopped me liking this demo. RCT sold so well I could be in a minority here, but I enjoyed what you did with the track you laid, not the actual process of laying it. There are a few things I like - the extra information it gives you when laying roads, the system for choosing routes. That's nice, but then just placing a bus on the road or stopping a train to add a carriage isn't.
And secondly, the graphics look a good few years out of date. RCT came out in 1999, and didn't have the grainy look. Railroad Tycoon 2 game out in 1998 and looked nicer. I realise graphics were never the strong point, though, but I loved the style of the original.
Anf I can't really judge how the gameplay has changed, because I can't get over the above two things. Maybe I'm just too shallow, but I'm happy being shallow and playing the original.
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